Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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3 years ago |
clayjohn
|
7b71545652
Remove mesh and particles RD dependencies from canvas rendering server
|
3 years ago |
clayjohn
|
fb860265e0
Implement 2D Meshes and MultiMeshes in GLES3 backend
|
3 years ago |
Bastiaan Olij
|
0b4fd92a17
Moved particles into ParticlesStorage
|
3 years ago |
Rémi Verschelde
|
f8ab79e68a
Zero initialize all pointer class and struct members
|
3 years ago |
Bastiaan Olij
|
b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
|
3 years ago |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 years ago |
bruvzg
|
4c3f7d1290
Makes FontData importable resource.
|
4 years ago |
reduz
|
37776b2867
Clean up RenderingServer and its bindings
|
4 years ago |
reduz
|
94d31ac327
Implement animation slice drawing in CanvasItem
|
4 years ago |
lawnjelly
|
07ca9cd263
[4] Fix canvas rect bound calculation
|
4 years ago |
reduz
|
479391ef54
Fixes missng 2D engine bits
|
4 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
reduz
|
2787ad65be
RenderingServer reorganization
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4 years ago |