Commit History

Autor SHA1 Mensaxe Data
  Juan Linietsky ee37c2f433 Made basic call nodes unsequenced, since they are like gdscript and most return const. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fc70824f7c More improvements to visual script.. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky fb4d6d1db0 More visual script improvements %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 748836e0b3 Several all around fixes to visual scripting (in the process of creating demos) %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 9c6175db11 More visual script work %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky ad8f208bdb Proper function/property selection in visual script editing for property. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 1add52b55e Brand new networked multiplayer %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky b77200728e -Added yield nodes to visual script %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky cd25624667 More work on visual scripting.. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky d8af6330e5 More progress on visual script editing %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff %!s(int64=9) %!d(string=hai) anos