Commit History

Author SHA1 Message Date
  Yuri Roubinsky 0d9aecd967 Rename several transform built-ins in shaders 3 years ago
  clayjohn fe49244611 Use Filament specular models and parametrization 4 years ago
  reduz 4f73d3beb4 Add Particle Shader Userdata 3 years ago
  clayjohn fdc1b1b03b Remove TRANSFORM built in from fog shaders 3 years ago
  Rémi Verschelde 3a5a3473be Merge pull request #54791 from NHodgesVFX/master 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Yuri Roubinsky e8a457ba89 Refactor render_mode in shaders, forbid declaring duplicates 3 years ago
  Rémi Verschelde bdd118e765 Merge pull request #55431 from Chaosus/shader_fix_constants 3 years ago
  Yuri Roubinsky 5b4d8545ed Fix `INDEX` built-in in a process function of particle shader 3 years ago
  Yuri Roubinsky 6e80e97b0f Fix built-in(PI, TAU, E) assignment to a global constant in a shader 3 years ago
  NHodgesVFX dbe366a830 add more OpenGL attributes 3 years ago
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 3 years ago
  Yuri Roubinsky c1cd0fe6d1 Removed `RESTART` built-in from `start` particle shader function 4 years ago
  Yuri Roubinsky 5e5cd2495d Added editor dialog for easily creating shaders. 4 years ago
  reduz 7f6027927a Fix Subsurface Scattering 4 years ago
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 4 years ago
  Yuri Roubinsky 4daca0b580 Removes deleted OrenNayar mode from shaders and materials 4 years ago
  Yuri Roubinsky 897fc09bac Makes few shader built-ins constant to prevent changing them 4 years ago
  Joosep Jääger 16567321ba Added constants PI, TAU and E to the shader language 4 years ago
  reduz 90056460ad Implement Particle Trails 4 years ago
  reduz 906882ee66 Split particle shader entry points 4 years ago
  reduz d3b49c416a Refactor GLSL shader compilation 4 years ago
  Yuri Roubinsky ef941a6500 Renamed `emit_particle` to `emit_subparticle` shader function 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  Marcel Admiraal b4a190e0bc Consistently use normal_map 4 years ago
  reduz 70f5972905 Refactored Mesh internals and formats. 4 years ago
  reduz 1bcf3c305b Implement signed distance fields for 2D shaders 4 years ago
  Marios Staikopoulos e5d7c7d5fc Alpha Hash and Alpha2Coverage Implementation 5 years ago
  Juan Linietsky 6e5f137c01 Merge pull request #41415 from clayjohn/VULKAN-shader-overrides 4 years ago
  clayjohn f46932feab Add FOG, RADIANCE, and IRRADIANCE shader overrides 5 years ago