Yuri Roubinsky
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0d9aecd967
Rename several transform built-ins in shaders
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3 years ago |
clayjohn
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fe49244611
Use Filament specular models and parametrization
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4 years ago |
reduz
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4f73d3beb4
Add Particle Shader Userdata
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3 years ago |
clayjohn
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fdc1b1b03b
Remove TRANSFORM built in from fog shaders
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3 years ago |
Rémi Verschelde
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3a5a3473be
Merge pull request #54791 from NHodgesVFX/master
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3 years ago |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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3 years ago |
Yuri Roubinsky
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e8a457ba89
Refactor render_mode in shaders, forbid declaring duplicates
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3 years ago |
Rémi Verschelde
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bdd118e765
Merge pull request #55431 from Chaosus/shader_fix_constants
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3 years ago |
Yuri Roubinsky
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5b4d8545ed
Fix `INDEX` built-in in a process function of particle shader
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3 years ago |
Yuri Roubinsky
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6e80e97b0f
Fix built-in(PI, TAU, E) assignment to a global constant in a shader
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3 years ago |
NHodgesVFX
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dbe366a830
add more OpenGL attributes
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3 years ago |
clayjohn
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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3 years ago |
Yuri Roubinsky
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c1cd0fe6d1
Removed `RESTART` built-in from `start` particle shader function
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4 years ago |
Yuri Roubinsky
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5e5cd2495d
Added editor dialog for easily creating shaders.
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4 years ago |
reduz
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7f6027927a
Fix Subsurface Scattering
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4 years ago |
Bastiaan Olij
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15c1a76361
Add stereoscopic rendering through multiview
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4 years ago |
Yuri Roubinsky
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4daca0b580
Removes deleted OrenNayar mode from shaders and materials
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4 years ago |
Yuri Roubinsky
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897fc09bac
Makes few shader built-ins constant to prevent changing them
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4 years ago |
Joosep Jääger
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16567321ba
Added constants PI, TAU and E to the shader language
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4 years ago |
reduz
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90056460ad
Implement Particle Trails
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4 years ago |
reduz
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906882ee66
Split particle shader entry points
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4 years ago |
reduz
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d3b49c416a
Refactor GLSL shader compilation
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4 years ago |
Yuri Roubinsky
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ef941a6500
Renamed `emit_particle` to `emit_subparticle` shader function
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4 years ago |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
Marcel Admiraal
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b4a190e0bc
Consistently use normal_map
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4 years ago |
reduz
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70f5972905
Refactored Mesh internals and formats.
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4 years ago |
reduz
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1bcf3c305b
Implement signed distance fields for 2D shaders
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4 years ago |
Marios Staikopoulos
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e5d7c7d5fc
Alpha Hash and Alpha2Coverage Implementation
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5 years ago |
Juan Linietsky
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6e5f137c01
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
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4 years ago |
clayjohn
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f46932feab
Add FOG, RADIANCE, and IRRADIANCE shader overrides
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5 years ago |