reduz
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5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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il y a 4 ans |
PouleyKetchoupp
|
989acbbe81
Uniformize layer names, script methods and documentation
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il y a 4 ans |
Rémi Verschelde
|
6acbcf7a86
Merge pull request #50625 from nekomatata/body-one-direction-layers
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il y a 4 ans |
Rémi Verschelde
|
7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
|
il y a 4 ans |
Raul Santos
|
f8374b021e
Fix typo in CollisionObject documentation
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il y a 4 ans |
PouleyKetchoupp
|
940838c174
One-directional collision layer check for rigid bodies and soft bodies
|
il y a 4 ans |
PouleyKetchoupp
|
5cbdc7a0ac
Add support for controlling physics nodes' behavior when disabled
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il y a 4 ans |
Marcel Admiraal
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be26a5e40e
Rename CollisionObject3D input_event signal position and normal parameters
|
il y a 4 ans |
Aaron Franke
|
0ac4051c00
Update documentation for Transform3D
|
il y a 5 ans |
Rémi Verschelde
|
cab5064f20
doc: Sync classref with current source
|
il y a 4 ans |
Marcel Admiraal
|
071871b787
Move collision layer and mask into CollisionObject.
|
il y a 5 ans |
Rémi Verschelde
|
eaaee63b62
doc: Update classref with node renames
|
il y a 5 ans |