rafallus
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770e3a8e51
Use `Callable` in Area monitor callback
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4 years ago |
PouleyKetchoupp
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daf7dcac7a
Improved RigidDynamicBody linear/angular damping override
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5 years ago |
PouleyKetchoupp
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3ae5687d48
Script interface improvements for test body motion
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4 years ago |
PouleyKetchoupp
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d0ec46be68
Remove shape metadata from 2D physics server
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4 years ago |
Camille Mohr-Daurat
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341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
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4 years ago |
PouleyKetchoupp
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bf523a2b2a
Improved logic for CharacterBody collision recovery depth
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4 years ago |
PouleyKetchoupp
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ed1ba5093f
Clarify RigidDynamicBody modes
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4 years ago |
PouleyKetchoupp
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bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
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4 years ago |
PouleyKetchoupp
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82ea2a7045
Proper support for custom mass properties in 2D/3D physics bodies
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4 years ago |
PouleyKetchoupp
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83baecdff0
Add AnimatableBody inherited from StaticBody for moving platforms
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4 years ago |
Juan Linietsky
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7946066577
Merge pull request #49471 from nekomatata/body-state-sync-callback
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4 years ago |
PouleyKetchoupp
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6a9ed72185
Clean physics direct body state usage in 2D and 3D physics
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4 years ago |
PouleyKetchoupp
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3d5dc80348
Rename RayShape to SeparationRayShape
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4 years ago |
PouleyKetchoupp
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d9720d4395
Fix CharacterBody motion with RayShape
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4 years ago |
PouleyKetchoupp
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45c7af9862
Restore RayShape as a regular shape type
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4 years ago |
Hugo Locurcio
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8e3f71d750
Rename LineShape2D to WorldMarginShape2D
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4 years ago |
PouleyKetchoupp
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4da3a87f7d
Remove infinite inertia and ray shapes from CharacterBody
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4 years ago |
Rémi Verschelde
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7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
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4 years ago |
fabriceci
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cee814e4df
Fixing 2D moving platform logic
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4 years ago |
Hugo Locurcio
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f0a145bbf5
Add a method to set the number of physics solver iterations in 3D
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4 years ago |
Michael Alexsander Silva Dias
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0ff4095b36
Better format arguments in variant parser
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6 years ago |
PouleyKetchoupp
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ee4b756a51
More explanatory names for RigidBody modes
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4 years ago |
Rhathe
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88b1802132
Enable setting of collision iterations in PhysicsServer2D
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4 years ago |
rafallus
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cfa06f0f76
Unexpose _direct_state_changed in PhysicsBody
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4 years ago |
Bhuvan Vemula
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e3fed7bde8
Added Additional Description for PhysicsServer2D->area_create() method.
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4 years ago |
Rémi Verschelde
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0d1d719178
doc: Sync classref with current source
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4 years ago |
Tomasz Chabora
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255129a5d9
Mention that body_set_state is deferred
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5 years ago |
Rémi Verschelde
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67e4082b1e
Merge pull request #37350 from aaronfranke/force-impulse
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5 years ago |
Marcel Admiraal
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b5e31b70dc
Correct misspellings of damped spring.
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5 years ago |
Aaron Franke
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ba27deef06
Refactor physics force and impulse code
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5 years ago |