rafallus
|
770e3a8e51
Use `Callable` in Area monitor callback
|
4 years ago |
PouleyKetchoupp
|
daf7dcac7a
Improved RigidDynamicBody linear/angular damping override
|
5 years ago |
PouleyKetchoupp
|
3ae5687d48
Script interface improvements for test body motion
|
4 years ago |
Camille Mohr-Daurat
|
341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
|
4 years ago |
PouleyKetchoupp
|
bf523a2b2a
Improved logic for CharacterBody collision recovery depth
|
4 years ago |
fabriceci
|
fd9e573ba6
Port 2D improvement to move and slide 3D
|
4 years ago |
PouleyKetchoupp
|
ed1ba5093f
Clarify RigidDynamicBody modes
|
4 years ago |
Camille Mohr-Daurat
|
3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
|
4 years ago |
PouleyKetchoupp
|
85819b199a
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
|
4 years ago |
PouleyKetchoupp
|
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
|
4 years ago |
PouleyKetchoupp
|
82ea2a7045
Proper support for custom mass properties in 2D/3D physics bodies
|
4 years ago |
PouleyKetchoupp
|
83baecdff0
Add AnimatableBody inherited from StaticBody for moving platforms
|
4 years ago |
Juan Linietsky
|
7946066577
Merge pull request #49471 from nekomatata/body-state-sync-callback
|
4 years ago |
PouleyKetchoupp
|
6a9ed72185
Clean physics direct body state usage in 2D and 3D physics
|
4 years ago |
PouleyKetchoupp
|
3d5dc80348
Rename RayShape to SeparationRayShape
|
4 years ago |
PouleyKetchoupp
|
d9720d4395
Fix CharacterBody motion with RayShape
|
4 years ago |
PouleyKetchoupp
|
45c7af9862
Restore RayShape as a regular shape type
|
4 years ago |
Jeffrey Cochran
|
e806397196
Enabled area-specific wind forces
|
4 years ago |
PouleyKetchoupp
|
4da3a87f7d
Remove infinite inertia and ray shapes from CharacterBody
|
4 years ago |
PouleyKetchoupp
|
ec9fed69f4
Fix 3D moving platform logic
|
4 years ago |
Rémi Verschelde
|
7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
|
4 years ago |
Hugo Locurcio
|
f0a145bbf5
Add a method to set the number of physics solver iterations in 3D
|
4 years ago |
PouleyKetchoupp
|
62e577267f
Expose body_test_motion in 3D physics server
|
4 years ago |
Michael Alexsander Silva Dias
|
0ff4095b36
Better format arguments in variant parser
|
6 years ago |
PouleyKetchoupp
|
b2bd9f4e51
Safe margin cleanup
|
4 years ago |
PouleyKetchoupp
|
ee4b756a51
More explanatory names for RigidBody modes
|
4 years ago |
Aaron Franke
|
0ac4051c00
Update documentation for Transform3D
|
5 years ago |
rafallus
|
cfa06f0f76
Unexpose _direct_state_changed in PhysicsBody
|
4 years ago |
Rémi Verschelde
|
3a5929abf3
doc: Sync classref with current source
|
4 years ago |
Rémi Verschelde
|
0d1d719178
doc: Sync classref with current source
|
4 years ago |