Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Hugo Locurcio ba65730cbf Rename RID's `getornull()` to `get_or_null()` 4 yıl önce
  BimDav 112985c5bc Reload kinematic shapes when changing PhysicsBody mode to Kinematic to prevent a crash when calling test_body_motion. Call reload_kinematic_shapes from init_kinematic_utilities as they are always called together. 4 yıl önce
  PouleyKetchoupp 45bc97b8b8 Fixes in Bullet body_test_motion 4 yıl önce
  PouleyKetchoupp ec9fed69f4 Fix 3D moving platform logic 4 yıl önce
  PouleyKetchoupp 940838c174 One-directional collision layer check for rigid bodies and soft bodies 4 yıl önce
  Marcel Admiraal b8fe576355 Ensure KinematicBodies only interact with other Bodies with matching mask. 5 yıl önce
  Rémi Verschelde c1c76850cb Style: Cleanup uses of double spaces between words 4 yıl önce
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 5 yıl önce
  Marcel Admiraal ff9a6c4e39 Check for the use of an empty shape in Bullet Kinematic collisions 4 yıl önce
  Anshul7sp1 91181c2086 Fixes small typos and grammar correction 4 yıl önce
  Rafał Mikrut f7209b459b Initialize class/struct variables with default values in modules/ 4 yıl önce
  Aaron Franke cb9fc117d1 Use real_t in physics code 4 yıl önce
  Rémi Verschelde 011d201046 Merge pull request #43923 from madmiraal/fix-43588 4 yıl önce
  Marcel Admiraal 797a7fc6cc Only remove Bullet's body constraints when removing body from space 4 yıl önce
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 yıl önce
  Marcel Admiraal 026aa4381d Add signal to inform joint that body has exited tree 4 yıl önce
  Rémi Verschelde a04b9669e8 Merge pull request #42881 from madmiraal/fix-39767 4 yıl önce
  Marcel Admiraal 356a2b7235 Fix cast_motion sometimes failing 4 yıl önce
  Marcel Admiraal 6fe2206ec6 Remove any constraints connected to a Bullet body when removing it 4 yıl önce
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already 5 yıl önce
  Marcel Admiraal 7f26ce4486 Set Bullet collision shape index to zero when using a single shape 5 yıl önce
  Andrea Catania 2e8cb8a9e2 Fixed #41040 in an alternative way now that #39726 is reverted 5 yıl önce
  Andrea Catania 1829c67762 Revert "Optimized physics object spawn time and optimized shape usage when the shape is not scaled" 5 yıl önce
  Andrea Catania 8827e315d4 Revert "- Enhanced the flush mechanism by flushing only needed thing." 5 yıl önce
  Duroxxigar 4834e14493 Updated getters and setters names for toplevel 5 yıl önce
  Rafał Mikrut ac1b2da96e Fixes leak when creating bullet shape 5 yıl önce
  Rémi Verschelde 3e87022ecc Merge pull request #40252 from AndreaCatania/flush 5 yıl önce
  Andrea Catania 8d0d6d6921 - Enhanced the flush mechanism by flushing only needed thing. 5 yıl önce
  Marcel Admiraal ec92a26d08 Use difference in position to check whether motion in Bullet is too close 5 yıl önce
  Marcel Admiraal f31b2a1bba Move Bullet physics query flush from Bullet space pre-tick callback to 5 yıl önce