Commit History

Autor SHA1 Mensaxe Data
  Hugo Locurcio c012fbc8b2 Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` %!s(int64=4) %!d(string=hai) anos
  reduz d03b7fbe09 Refactored Node3D rotation modes %!s(int64=4) %!d(string=hai) anos
  reduz ae1c016547 Implement Animation Blend Shape Tracks %!s(int64=4) %!d(string=hai) anos
  reduz ec19ed3723 Remove animation 3D transform track, replace by loc/rot/scale tracks. %!s(int64=4) %!d(string=hai) anos
  Juan Linietsky 610de0974d Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" %!s(int64=4) %!d(string=hai) anos
  Tokage 372ba76663 implement ping-pong loop in animation %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b85dfd990e GDScript completion: Handle quote style ad-hoc to remove editor dependency %!s(int64=4) %!d(string=hai) anos
  Lightning_A c63b18507d Use range iterators for `Map` %!s(int64=4) %!d(string=hai) anos
  Espeute Clement aa72af4f46 Fixed Animation Playback Track not seeking properly %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 81512a3732 Style: Cleanup code using `text_editor/completion/use_single_quotes` %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 430ad75963 Some work on double support %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 78d33a6e24 Use doubles for time in animation code %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde ac3322b0af Use const references where possible for List range iterators %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 4e6efd1b07 Use C++ iterators for Lists in many situations %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b4baec08cf Merge pull request #50206 from groud/undoredo_increase_args_count %!s(int64=4) %!d(string=hai) anos
  reduz 6631f66c2a Optimize StringName usage %!s(int64=4) %!d(string=hai) anos
  Gilles Roudière 2f9a0268dd Increase the number of arguments accepted by UndoRedo methods %!s(int64=4) %!d(string=hai) anos
  reduz 75688772b3 Fix editor suffixes and degrees conversion %!s(int64=4) %!d(string=hai) anos
  Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 8b692e8872 Add PROPERTY_USAGE_NONE and use it %!s(int64=4) %!d(string=hai) anos
  Marcel Admiraal 8acd13a456 Rename Quat to Quaternion %!s(int64=4) %!d(string=hai) anos
  Aaron Franke bbd49dec23 Disable Skeleton3D when compiling without 3D %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 125d1a7cd3 Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D %!s(int64=4) %!d(string=hai) anos
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core %!s(int64=5) %!d(string=hai) anos
  Anshul7sp1 91181c2086 Fixes small typos and grammar correction %!s(int64=4) %!d(string=hai) anos
  reduz 083aa9b95e Refactor Process Mode %!s(int64=4) %!d(string=hai) anos
  reduz 1aa2823fa3 Removed _change_notify %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde e8f73124a7 Merge pull request #45845 from qarmin/cppcheck_scene_2 %!s(int64=4) %!d(string=hai) anos
  Pedro J. Estébanez fbb37196fd Fix animation reset-on-save on inactive scene tabs %!s(int64=4) %!d(string=hai) anos
  Rafał Mikrut 7961a1dea3 Initialize class variables with default values in scene/ [2/2] %!s(int64=4) %!d(string=hai) anos