Histórico de Commits

Autor SHA1 Mensagem Data
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version há 8 anos atrás
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line há 8 anos atrás
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) há 8 anos atrás
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD há 8 anos atrás
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD há 8 anos atrás
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code há 8 anos atrás
  Juan Linietsky 04c749a1f0 New API for visibility in both CanvasItem and Spatial há 8 anos atrás
  Juan Linietsky 94ee7798ce -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter há 8 anos atrás
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. há 8 anos atrás
  Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader! há 8 anos atrás
  Juan Linietsky f6725f9768 throw error if GridContainer::set_columns goes below 1, closes #5316 há 9 anos atrás
  Juan Linietsky 6a68ce9c93 Fix bug in GridContainer not updating minimumsize when columns changes, fixes #4677 há 9 anos atrás
  George Marques 5be9ff7b67 Update copyright to 2016 in headers há 9 anos atrás
  Juan Linietsky 7590f3db21 grid container supports separate h and v spacing há 10 anos atrás
  Juan Linietsky 7773d70f44 bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462 há 10 anos atrás
  Juan Linietsky fdaa2920eb Updated copyright year in all headers há 10 anos atrás
  Juan Linietsky 544ce2a1db -Initial working(?) implementation of shaders for 2D. Lighting still not there though. há 10 anos atrás
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE há 11 anos atrás