Haoyu Qiu
|
10818cfc10
Fix memory leak when using CurveTexture.set_texture_mode
|
4 年之前 |
clayjohn
|
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
4 年之前 |
JFonS
|
c571e4a7f4
Implement distance fade and transparency
|
4 年之前 |
Hugo Locurcio
|
265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
|
4 年之前 |
Hugo Locurcio
|
ba65730cbf
Rename RID's `getornull()` to `get_or_null()`
|
4 年之前 |
Paulb23
|
24d02d0b4e
Fix dummy rendering server memory leaks
|
4 年之前 |
Aaron Franke
|
03e2544d50
Use real_t and double where appropriate in Particles
|
4 年之前 |
Aaron Franke
|
84f720966c
Use doubles for time in many other places
|
4 年之前 |
reduz
|
9293bc3935
Implement more rendering options as specialization constants
|
4 年之前 |
reduz
|
ad9f606ed8
Use specialization constants in clustered renderer
|
4 年之前 |
reduz
|
6c55d2aad2
Fix Render Info
|
4 年之前 |
Hugo Locurcio
|
5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
|
4 年之前 |
reduz
|
37776b2867
Clean up RenderingServer and its bindings
|
4 年之前 |
reduz
|
85cf99f28e
Deprecate ImmediateGeometry
|
4 年之前 |
reduz
|
6e98c4cd50
Refactor VisibilityNotifier3D
|
4 年之前 |
Bastiaan Olij
|
15c1a76361
Add stereoscopic rendering through multiview
|
4 年之前 |
reduz
|
32625145c8
Rename GI Classes
|
4 年之前 |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
5 年之前 |
Fabio Alessandrelli
|
8cdef21d6c
Move remaining dummy drivers to servers.
|
4 年之前 |