Commit History

Author SHA1 Message Date
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 4 years ago
  M. Huri 033dc4dbef Replaced NULL with nullptr 4 years ago
  Hugo Locurcio ba65730cbf Rename RID's `getornull()` to `get_or_null()` 4 years ago
  CaptainProton42 dd70daafba Fix GPUParticles3D generate AABB 4 years ago
  reduz 6027cd0a1d Fixes to mobile renderer 4 years ago
  Yuri Roubinsky 06add309d7 Fix incorrect uniform buffer size for particles 4 years ago
  Aaron Franke 03e2544d50 Use real_t and double where appropriate in Particles 4 years ago
  Aaron Franke 84f720966c Use doubles for time in many other places 4 years ago
  Bastiaan Olij 1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 4 years ago
  reduz ad9f606ed8 Use specialization constants in clustered renderer 4 years ago
  reduz 83addd6ee5 Fix material invalidation on reimport. 4 years ago
  reduz c43f624d44 Unify material parameter update 4 years ago
  reduz 6c55d2aad2 Fix Render Info 4 years ago
  Hugo Locurcio 5370f4876e Remove leftovers from the DirectionalLight3D Optimized shadow depth range 4 years ago
  reduz 37776b2867 Clean up RenderingServer and its bindings 4 years ago
  reduz 85cf99f28e Deprecate ImmediateGeometry 4 years ago
  reduz 64c925cca6 Improve RID_Owner memory usage 4 years ago
  reduz 6e98c4cd50 Refactor VisibilityNotifier3D 4 years ago
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 4 years ago
  reduz 32625145c8 Rename GI Classes 4 years ago
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 5 years ago
  reduz 789713b008 Support for 2D particles to collide against SDF 4 years ago
  reduz 479391ef54 Fixes missng 2D engine bits 4 years ago
  reduz 90056460ad Implement Particle Trails 4 years ago
  Rémi Verschelde 65a2888057 Style: Apply clang-tidy's `modernize-use-default-member-init` 4 years ago
  Ev1lbl0w 1f0b60c47d Fix negative VRAM values 4 years ago
  reduz 8b19ffd810 Make Servers truly Thread Safe 4 years ago
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 years ago
  reduz 51d8e32c93 Implement shadow meshes 4 years ago
  reduz 099dee35f4 Added GPU based cluster builder 4 years ago