clayjohn
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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4 years ago |
M. Huri
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033dc4dbef
Replaced NULL with nullptr
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4 years ago |
Hugo Locurcio
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ba65730cbf
Rename RID's `getornull()` to `get_or_null()`
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4 years ago |
CaptainProton42
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dd70daafba
Fix GPUParticles3D generate AABB
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4 years ago |
reduz
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6027cd0a1d
Fixes to mobile renderer
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4 years ago |
Yuri Roubinsky
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06add309d7
Fix incorrect uniform buffer size for particles
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4 years ago |
Aaron Franke
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03e2544d50
Use real_t and double where appropriate in Particles
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4 years ago |
Aaron Franke
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84f720966c
Use doubles for time in many other places
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4 years ago |
Bastiaan Olij
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1f69582835
Use fragment shader instead of compute shader for effects for mobile renderer
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4 years ago |
reduz
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ad9f606ed8
Use specialization constants in clustered renderer
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4 years ago |
reduz
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83addd6ee5
Fix material invalidation on reimport.
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4 years ago |
reduz
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c43f624d44
Unify material parameter update
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4 years ago |
reduz
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6c55d2aad2
Fix Render Info
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4 years ago |
Hugo Locurcio
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5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
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4 years ago |
reduz
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37776b2867
Clean up RenderingServer and its bindings
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4 years ago |
reduz
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85cf99f28e
Deprecate ImmediateGeometry
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4 years ago |
reduz
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64c925cca6
Improve RID_Owner memory usage
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4 years ago |
reduz
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6e98c4cd50
Refactor VisibilityNotifier3D
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4 years ago |
Bastiaan Olij
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15c1a76361
Add stereoscopic rendering through multiview
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4 years ago |
reduz
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32625145c8
Rename GI Classes
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4 years ago |
Aaron Franke
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de3f6699a5
Rename Transform to Transform3D in core
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5 years ago |
reduz
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789713b008
Support for 2D particles to collide against SDF
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4 years ago |
reduz
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479391ef54
Fixes missng 2D engine bits
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4 years ago |
reduz
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90056460ad
Implement Particle Trails
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4 years ago |
Rémi Verschelde
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65a2888057
Style: Apply clang-tidy's `modernize-use-default-member-init`
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4 years ago |
Ev1lbl0w
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1f0b60c47d
Fix negative VRAM values
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4 years ago |
reduz
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8b19ffd810
Make Servers truly Thread Safe
|
4 years ago |
reduz
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f20999f6fe
Rewrote how barriers work for faster rendering
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4 years ago |
reduz
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51d8e32c93
Implement shadow meshes
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4 years ago |
reduz
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099dee35f4
Added GPU based cluster builder
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4 years ago |