Commit History

作者 SHA1 備註 提交日期
  Rémi Verschelde 3b11e33a09 clang-format: Disable alignment of operands, too unreliable 4 年之前
  jfons c46d1ea2b2 Fix shadow disabling settings 4 年之前
  Hugo Locurcio e87ec8ec17 Add Soft Very Low shadow quality mode for 3D 4 年之前
  Yuri Roubinsky db2ee03fff Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func 4 年之前
  Bastiaan Olij 6e87d62873 Merge pull request #50883 from BastiaanOlij/mobile_hdr 4 年之前
  Bastiaan Olij d22163c657 Scale color output in the mobile renderer to provide HDR support 4 年之前
  Aaron Franke ae1702bee5 Replace HTTP links with HTTPS for sites with HTTPS versions 4 年之前
  jfons 55e7832d7b Improvements to SpotLight3D and OmniLight3D's shadows 4 年之前
  Rémi Verschelde e499758a77 Merge pull request #51025 from reduz/fix-directional-shadow-bias 4 年之前
  clayjohn a7c3e0dcd6 Use f0 instead of albedo in blinn and phong 4 年之前
  clayjohn fa962ff27d Make Blinn and Phong specular modes PBR 4 年之前
  reduz 55d357b1eb Fix directional shadow bias 4 年之前
  reduz 9293bc3935 Implement more rendering options as specialization constants 4 年之前
  reduz ad9f606ed8 Use specialization constants in clustered renderer 4 年之前
  reduz 7f6027927a Fix Subsurface Scattering 4 年之前
  Yuri Roubinsky 5d5400a3b1 Fix shader compilation with render_mode: `specular_phong` 4 年之前
  Yuri Roubinsky 4daca0b580 Removes deleted OrenNayar mode from shaders and materials 4 年之前
  Bastiaan Olij 58ff0dac1a Create mobile renderer 4 年之前