Rémi Verschelde
|
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
|
4 年之前 |
jfons
|
c46d1ea2b2
Fix shadow disabling settings
|
4 年之前 |
Hugo Locurcio
|
e87ec8ec17
Add Soft Very Low shadow quality mode for 3D
|
4 年之前 |
Yuri Roubinsky
|
db2ee03fff
Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
|
4 年之前 |
Bastiaan Olij
|
6e87d62873
Merge pull request #50883 from BastiaanOlij/mobile_hdr
|
4 年之前 |
Bastiaan Olij
|
d22163c657
Scale color output in the mobile renderer to provide HDR support
|
4 年之前 |
Aaron Franke
|
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
|
4 年之前 |
jfons
|
55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
|
4 年之前 |
Rémi Verschelde
|
e499758a77
Merge pull request #51025 from reduz/fix-directional-shadow-bias
|
4 年之前 |
clayjohn
|
a7c3e0dcd6
Use f0 instead of albedo in blinn and phong
|
4 年之前 |
clayjohn
|
fa962ff27d
Make Blinn and Phong specular modes PBR
|
4 年之前 |
reduz
|
55d357b1eb
Fix directional shadow bias
|
4 年之前 |
reduz
|
9293bc3935
Implement more rendering options as specialization constants
|
4 年之前 |
reduz
|
ad9f606ed8
Use specialization constants in clustered renderer
|
4 年之前 |
reduz
|
7f6027927a
Fix Subsurface Scattering
|
4 年之前 |
Yuri Roubinsky
|
5d5400a3b1
Fix shader compilation with render_mode: `specular_phong`
|
4 年之前 |
Yuri Roubinsky
|
4daca0b580
Removes deleted OrenNayar mode from shaders and materials
|
4 年之前 |
Bastiaan Olij
|
58ff0dac1a
Create mobile renderer
|
4 年之前 |