Commit History

Author SHA1 Message Date
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 4 years ago
  JFonS c571e4a7f4 Implement distance fade and transparency 4 years ago
  Hugo Locurcio 265bae824f Remove unimplemented `Environment.ambient_light_occlusion_color` property 4 years ago
  reduz 9293bc3935 Implement more rendering options as specialization constants 4 years ago
  reduz 6c55d2aad2 Fix Render Info 4 years ago
  reduz 37776b2867 Clean up RenderingServer and its bindings 4 years ago
  reduz 6e98c4cd50 Refactor VisibilityNotifier3D 4 years ago
  jfons 3a53ae5d9f Implement visibility range and dependencies. 4 years ago
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 4 years ago
  reduz 32625145c8 Rename GI Classes 4 years ago
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 5 years ago
  jfons 4d9d99bb82 Implement occlusion culling 4 years ago
  clayjohn 92731d292c Rename get_surface_material to get_surface_override_material 4 years ago
  reduz 8b19ffd810 Make Servers truly Thread Safe 4 years ago
  reduz 3e2281a347 Improve SDFGI indirect light feedback loop 4 years ago
  reduz 8faf23b52b Simplify Volumetric Fog 4 years ago
  reduz 7997544af5 Added temporal reprojection to Volumetric Fog 4 years ago
  reduz a9beb7aa8c Shadow map rendering optimization 4 years ago
  reduz 6fe342478b Several GI related optimizations and fixes 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 4 years ago
  reduz d2302f53d6 Implement automatic LOD (Level of Detail) 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago