clayjohn
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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4 years ago |
JFonS
|
c571e4a7f4
Implement distance fade and transparency
|
4 years ago |
Hugo Locurcio
|
265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
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4 years ago |
reduz
|
9293bc3935
Implement more rendering options as specialization constants
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4 years ago |
reduz
|
6c55d2aad2
Fix Render Info
|
4 years ago |
reduz
|
37776b2867
Clean up RenderingServer and its bindings
|
4 years ago |
reduz
|
6e98c4cd50
Refactor VisibilityNotifier3D
|
4 years ago |
jfons
|
3a53ae5d9f
Implement visibility range and dependencies.
|
4 years ago |
Bastiaan Olij
|
15c1a76361
Add stereoscopic rendering through multiview
|
4 years ago |
reduz
|
32625145c8
Rename GI Classes
|
4 years ago |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
5 years ago |
jfons
|
4d9d99bb82
Implement occlusion culling
|
4 years ago |
clayjohn
|
92731d292c
Rename get_surface_material to get_surface_override_material
|
4 years ago |
reduz
|
8b19ffd810
Make Servers truly Thread Safe
|
4 years ago |
reduz
|
3e2281a347
Improve SDFGI indirect light feedback loop
|
4 years ago |
reduz
|
8faf23b52b
Simplify Volumetric Fog
|
4 years ago |
reduz
|
7997544af5
Added temporal reprojection to Volumetric Fog
|
4 years ago |
reduz
|
a9beb7aa8c
Shadow map rendering optimization
|
4 years ago |
reduz
|
6fe342478b
Several GI related optimizations and fixes
|
4 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
clayjohn
|
44f8922305
Port ASSAO to Godot to replace SAO
|
4 years ago |
reduz
|
d2302f53d6
Implement automatic LOD (Level of Detail)
|
4 years ago |
reduz
|
2787ad65be
RenderingServer reorganization
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4 years ago |