Commit History

Autor SHA1 Mensaxe Data
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog %!s(int64=4) %!d(string=hai) anos
  JFonS c571e4a7f4 Implement distance fade and transparency %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 265bae824f Remove unimplemented `Environment.ambient_light_occlusion_color` property %!s(int64=4) %!d(string=hai) anos
  reduz 9293bc3935 Implement more rendering options as specialization constants %!s(int64=4) %!d(string=hai) anos
  reduz ad9f606ed8 Use specialization constants in clustered renderer %!s(int64=4) %!d(string=hai) anos
  reduz 6c55d2aad2 Fix Render Info %!s(int64=4) %!d(string=hai) anos
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview %!s(int64=4) %!d(string=hai) anos
  reduz 32625145c8 Rename GI Classes %!s(int64=4) %!d(string=hai) anos
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core %!s(int64=5) %!d(string=hai) anos
  jfons 4d9d99bb82 Implement occlusion culling %!s(int64=4) %!d(string=hai) anos
  Bastiaan Olij 71c5d73b5e Remove low_end option from renderer, being replaced by separate implementation %!s(int64=4) %!d(string=hai) anos
  reduz 8b19ffd810 Make Servers truly Thread Safe %!s(int64=4) %!d(string=hai) anos
  reduz 3e2281a347 Improve SDFGI indirect light feedback loop %!s(int64=4) %!d(string=hai) anos
  reduz 8faf23b52b Simplify Volumetric Fog %!s(int64=4) %!d(string=hai) anos
  reduz 7997544af5 Added temporal reprojection to Volumetric Fog %!s(int64=4) %!d(string=hai) anos
  reduz f20999f6fe Rewrote how barriers work for faster rendering %!s(int64=4) %!d(string=hai) anos
  reduz a9beb7aa8c Shadow map rendering optimization %!s(int64=4) %!d(string=hai) anos
  reduz 6fe342478b Several GI related optimizations and fixes %!s(int64=4) %!d(string=hai) anos
  reduz 9a2f18f8e7 Reorganize renderer code. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  reduz 548524152e Rewrite culling to be more cache/thread friendly. %!s(int64=4) %!d(string=hai) anos
  reduz 1bebb2ba05 Cull fixes and optimizations %!s(int64=4) %!d(string=hai) anos
  reduz 83058597cf Replace Octree by DynamicBVH in cull code %!s(int64=4) %!d(string=hai) anos
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO %!s(int64=4) %!d(string=hai) anos
  reduz d2302f53d6 Implement automatic LOD (Level of Detail) %!s(int64=4) %!d(string=hai) anos
  reduz bf77016c8a Reimplement skeletons and blend shapes %!s(int64=4) %!d(string=hai) anos
  reduz 2748b9a10d Add support for low-end 3D rendering. %!s(int64=4) %!d(string=hai) anos
  reduz 2787ad65be RenderingServer reorganization %!s(int64=4) %!d(string=hai) anos