Commit History

Author SHA1 Message Date
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 4 years ago
  Aaron Franke 03e2544d50 Use real_t and double where appropriate in Particles 4 years ago
  Aaron Franke 84f720966c Use doubles for time in many other places 4 years ago
  reduz ad9f606ed8 Use specialization constants in clustered renderer 4 years ago
  reduz 6c55d2aad2 Fix Render Info 4 years ago
  Hugo Locurcio 5370f4876e Remove leftovers from the DirectionalLight3D Optimized shadow depth range 4 years ago
  reduz 37776b2867 Clean up RenderingServer and its bindings 4 years ago
  reduz 85cf99f28e Deprecate ImmediateGeometry 4 years ago
  reduz 6e98c4cd50 Refactor VisibilityNotifier3D 4 years ago
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 4 years ago
  reduz 32625145c8 Rename GI Classes 4 years ago
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 5 years ago
  reduz 789713b008 Support for 2D particles to collide against SDF 4 years ago
  reduz 479391ef54 Fixes missng 2D engine bits 4 years ago
  reduz 90056460ad Implement Particle Trails 4 years ago
  Ev1lbl0w 1f0b60c47d Fix negative VRAM values 4 years ago
  reduz 8b19ffd810 Make Servers truly Thread Safe 4 years ago
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 years ago
  reduz 51d8e32c93 Implement shadow meshes 4 years ago
  reduz cdb216f4e4 Added ability to visualize native shaders 4 years ago
  reduz 77bc3e9ac3 Threaded optimizations to cull and render 4 years ago
  reduz 5d2a1d7892 Rewrite render code to be more cache and thread friendly. 4 years ago
  reduz 9a2f18f8e7 Reorganize renderer code. 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  reduz d2302f53d6 Implement automatic LOD (Level of Detail) 4 years ago
  reduz bf77016c8a Reimplement skeletons and blend shapes 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago