Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  Juan Linietsky f14defb6f9 WIP CameraEffects implementation (bokeh not working for now) 5 yıl önce
  Juan Linietsky 965185c765 Better GIProbe quality settings. 6 yıl önce
  Juan Linietsky acf0f6c8a7 GIProbes working. 6 yıl önce
  Juan Linietsky bc3dbe8240 Properly working instancing, and compatibility fixing for old meshes 6 yıl önce
  Juan Linietsky 6deffa62fb Several fixes to 3D rendering, and multimesh implementation. 6 yıl önce
  Juan Linietsky 9d7b7f931b Reflection probes working 6 yıl önce
  Juan Linietsky 88a7debbbc Directional lights and shadow mapping are functional. 6 yıl önce
  Juan Linietsky 920db604d2 Rewrote large part of rendering, omni and spot shadows now work. 6 yıl önce
  Juan Linietsky 2d6a916835 Environment sky more or less working. 6 yıl önce
  Juan Linietsky 8cee7703a6 Yay very basic 3D (only white) finally shows. 6 yıl önce
  Juan Linietsky 449df8f688 Base 3D engine done, still untested, though. 6 yıl önce
  bruvzg eb48be51db Add static Vulkan loader. 6 yıl önce
  Juan Linietsky 8bbbb97336 Completed material/2D shader support (missing SCREEN_TEXTURE) 6 yıl önce
  Juan Linietsky 50e9befb88 Changes to material required to add custom shaders in RD renderer 6 yıl önce
  Juan Linietsky ef083a583b Modified light rendering to make it more compatible. 6 yıl önce
  Juan Linietsky f04359e70f 2D lighting seems more or less complete. 6 yıl önce
  Juan Linietsky e3905f9af3 Added ability to retrieve back textures stored on GPU 6 yıl önce
  Juan Linietsky e1b3444415 Bugfixes and ability to better specify filter and repeat modes everywhere. 6 yıl önce
  Juan Linietsky 9b0dd4f571 A lot of progress with canvas rendering, still far from working. 6 yıl önce
  Juan Linietsky 3f335ce3d4 Texture refactor 6 yıl önce
  clayjohn eb5cb5d016 Add project setting for max irradiance size 5 yıl önce
  Hugo Locurcio 0cad2c0cd1 Add VisualServer methods to get the video adapter name and vendor 6 yıl önce
  Rémi Verschelde fa82664419 Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix 5 yıl önce
  PouleyKetchoupp 1591677eb8 Fixed antialiasing option for Polygon2D 5 yıl önce
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 yıl önce
  Rémi Verschelde 4eff13d768 doc: Markup fixes for enums and constants 5 yıl önce
  Rémi Verschelde 99b81aa1b9 Merge pull request #34039 from Eoin-ONeill-Yokai/multimeshfix 5 yıl önce
  Eoin O'Neill f7f7544997 Added method binding for `multimesh_create` that was missing from VisualServer class. 5 yıl önce
  PouleyKetchoupp e6ebc43d72 Fixed antialiased option for Polygon2D / Line2D 5 yıl önce
  Bastiaan Olij 4e2343160c Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation 6 yıl önce