Juan Linietsky
|
f2183a5e09
replaced :var by :Variant in documentation, fixes #2897
|
9 年之前 |
Franklin Sobrinho
|
e4dce93520
Fix error message when using is_connected with a script signal
|
9 年之前 |
Juan Linietsky
|
200b7bb87c
-Display on animation editor which keys are invalid and which tracks are unresolved
|
9 年之前 |
admix
|
bc998c9195
fixed crash when creating new object with wrong number of arguments
|
9 年之前 |
Juan Linietsky
|
95047562d7
Several performance improvements, mainly in loading and instancing scenes and resources.
|
10 年之前 |
Juan Linietsky
|
48f1d02da4
added ability to define signals in script
|
10 年之前 |
Juan Linietsky
|
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
|
10 年之前 |
Juan Linietsky
|
d5348eebdc
work in progress, resource previews
|
10 年之前 |
Juan Linietsky
|
f36e7dcb40
improved animation editor
|
10 年之前 |
Juan Linietsky
|
e323cc0505
-Rename unexisting by nonexistant, closes #1940
|
10 年之前 |
Juan Linietsky
|
9b692b174b
-convert to subscene keeps signal connections, fixes #1863
|
10 年之前 |
Juan Linietsky
|
59154cccf9
-Changed Godot exit to be clean.
|
10 年之前 |
Juan Linietsky
|
fdaa2920eb
Updated copyright year in all headers
|
10 年之前 |
Juan Linietsky
|
8fa4f1cf82
-Made sure that "free" function appears in documentation and code completion, fixes #1664
|
10 年之前 |
yg2f
|
3c67e22c3d
add : bool Object.is_queued_for_deletion()
|
10 年之前 |
Juan Linietsky
|
4d2198110b
merges from okam repo
|
10 年之前 |
Juan Linietsky
|
bcf27feb98
New Code Completion
|
10 年之前 |
Gerold31
|
6532aa627c
Fix some more incorrect bindings
|
10 年之前 |
Juan Linietsky
|
11a5ed508b
Fixed too many little issues, check the issues closed today.
|
11 年之前 |
Juan Linietsky
|
8cab401d08
3D Physics Rework, Other Stuff
|
11 年之前 |
Juan Linietsky
|
9f33134c93
-Support for changing fonts
|
11 年之前 |
Juan Linietsky
|
0b806ee0fc
GODOT IS OPEN SOURCE
|
11 年之前 |