MinusKube
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f5a808192b
Prevent windows from having a size greater than device limit
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%!s(int64=3) %!d(string=hai) anos |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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%!s(int64=3) %!d(string=hai) anos |
bruvzg
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e7464e7a30
Fix macOS and iOS defines in the rendering code.
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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8a9700c8a7
Force disable S3TC support on Android/iOS since we don't handle it
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%!s(int64=3) %!d(string=hai) anos |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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%!s(int64=3) %!d(string=hai) anos |
Juan Linietsky
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d4433ae6d3
Remove Signal connect binds
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%!s(int64=3) %!d(string=hai) anos |
Hugo Locurcio
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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%!s(int64=3) %!d(string=hai) anos |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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%!s(int64=3) %!d(string=hai) anos |