Pedro J. Estébanez
|
f77b4d155b
Make shader binary alignment handling simpler and more robust
|
1 year ago |
Dario
|
ee2d8f68ba
Merge execute and present commands for RenderingDeviceDriver.
|
1 year ago |
Dario
|
24fcee6d67
Handle VK_SUBOPTIMAL_KHR as a valid error code to fix Android performance.
|
1 year ago |
Dario
|
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
1 year ago |
Dario
|
39f279710c
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
|
1 year ago |
Rémi Verschelde
|
1248fb9c18
Merge pull request #86855 from RandomShaper/fix_vk_get_image
|
1 year ago |
Dario
|
cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
|
1 year ago |
Pedro J. Estébanez
|
e1c7c18ead
Fix determination of copyable layout for compressed textures in Vulkan
|
1 year ago |
warriormaster12
|
e729d511df
Fix wrong error message when graphics pipeline creation fails
|
1 year ago |
Pedro J. Estébanez
|
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
|
1 year ago |