Rémi Verschelde
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f7c611ab71
Style: Misc docs and comment style and language fixes
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2 years ago |
kobewi
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072f6feaba
Make some Image methods static
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3 years ago |
Rémi Verschelde
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ecd4ab1e14
Merge pull request #66683 from clayjohn/SRGB-canvasitem
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2 years ago |
Aaron Franke
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2cea42cc7f
Rename Projection `matrix` to `columns`
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
clayjohn
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06d0e56559
Default CanvasItem materials to not convert uniform colors to linear space.
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2 years ago |
clayjohn
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72d899702b
Clear last frame directional light buffer when number of lights changes.
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3 years ago |
clayjohn
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8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
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3 years ago |
Rémi Verschelde
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c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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3 years ago |
Rémi Verschelde
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d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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3 years ago |
Hugo Locurcio
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699e9f7966
Add Environment properties to control fog rendering on background sky
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3 years ago |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 years ago |
Yuri Rubinsky
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8191b3c110
Rename `uniform` to `parameter` across the engine
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3 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
Micky
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59e11934d8
Rename `str2var` to `str_to_var` and similar
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3 years ago |
Max Hilbrunner
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019d6584ee
Merge pull request #64167 from clayjohn/screen-texture-hint
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3 years ago |
clayjohn
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028ef2edc8
Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
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3 years ago |
Hugo Locurcio
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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3 years ago |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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3 years ago |
Rémi Verschelde
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2bf8c4a6d0
Merge pull request #63527 from BastiaanOlij/rework_environment
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3 years ago |
Bastiaan Olij
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f579125eeb
Restructure environment in render implementation
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3 years ago |
Hugo Locurcio
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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3 years ago |
clayjohn
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7e7c6995e3
Use full size mipmaps for reflections when in high-quality mode
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3 years ago |
Yuri Rubinsky
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886c2d9681
Implement shader uniform groups/subgroups
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3 years ago |
Bastiaan Olij
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bad5c659a4
Move Sky(RD) into environment
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3 years ago |