Commit History

Author SHA1 Message Date
  Rémi Verschelde f7c611ab71 Style: Misc docs and comment style and language fixes 2 years ago
  kobewi 072f6feaba Make some Image methods static 3 years ago
  Rémi Verschelde ecd4ab1e14 Merge pull request #66683 from clayjohn/SRGB-canvasitem 2 years ago
  Aaron Franke 2cea42cc7f Rename Projection `matrix` to `columns` 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
  clayjohn 06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space. 2 years ago
  clayjohn 72d899702b Clear last frame directional light buffer when number of lights changes. 3 years ago
  clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else. 3 years ago
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 3 years ago
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky 3 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 years ago
  Max Hilbrunner 019d6584ee Merge pull request #64167 from clayjohn/screen-texture-hint 3 years ago
  clayjohn 028ef2edc8 Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. 3 years ago
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Rémi Verschelde 2bf8c4a6d0 Merge pull request #63527 from BastiaanOlij/rework_environment 3 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 3 years ago
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 years ago
  clayjohn 7e7c6995e3 Use full size mipmaps for reflections when in high-quality mode 3 years ago
  Yuri Rubinsky 886c2d9681 Implement shader uniform groups/subgroups 3 years ago
  Bastiaan Olij bad5c659a4 Move Sky(RD) into environment 3 years ago