Commit History

Author SHA1 Message Date
  kobewi 5c0f2414cd Always add decimal when printing float 1 year ago
  A Thousand Ships 308dbb8c63 [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 1 year ago
  Aaron Franke 158fcf107c Fix some uses of float and real_t in core/math 1 year ago
  A Thousand Ships a497a5cb3e [Core] Codestyle improvements to math types 1 year ago
  A Thousand Ships 15369fdb1d Remove unnecessary `this->` expressions 1 year ago
  clayjohn 5a800e68f1 Bias octahedral tangent y axis to avoid errors around 0 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Haoyu Qiu 5da515773d Add `is_finite` method for checking built-in types 3 years ago
  Aaron Franke fd8bd27657 Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i 2 years ago
  Jonathan Nicholl 15d057c521 Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 3 years ago
  Zhehang Ding 69fe6336f1 Basis constructor: row vectors -> column vectors 3 years ago
  Omar El Sheikh 78881b3cc3 Octahedral Normal/Tangent Compression 3 years ago
  Hendrik Brucker 99ce0df3b1 Refactor bezier interpolation functions 3 years ago
  Rémi Verschelde e7a58a7eb6 Core: Rename math 'phi' arguments to 'angle' 3 years ago
  lawnjelly 1485924a2b Float literals - fix main primitives to use real_t casting 3 years ago
  Rémi Verschelde e031aa06ee Core: Use forward declares for Vector3/Vector3i 3 years ago
  Silc 'Tokage' Renew 865da09871 Implement cubic_interpolate() as MathFunc for refactoring 3 years ago
  lawnjelly 5298e16e80 Float literals - fix main primitives to use .f 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Raul Santos a367378f9e Rename Vector parameters to be consistent 3 years ago
  Rémi Verschelde 3b11e33a09 clang-format: Disable alignment of operands, too unreliable 3 years ago
  Aaron Franke bf0213470c Replace Vector3.to_diagonal_matrix with Basis.from_scale 4 years ago
  Ricard Rovira Cubeles a8d12b5a61 Add constant to vector function parameters that don't actually modify their input. 4 years ago
  Aaron Franke 554c776e08 Reformat structure string operators 4 years ago
  Aaron Franke 2e13e3ed4a Allow clamping vectors and colors 4 years ago
  Aaron Franke 94bc0bd919 Rename Vector2 clamped to limit_length and add limit_length to Vector3 4 years ago
  PouleyKetchoupp 3877ed73d0 Dynamic BVH broadphase in 2D & 3D Godot Physics 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  Marcel Admiraal b743a2ef3c Rename Math::stepify to snapped 4 years ago
  Tomasz Chabora 2c048ea164 Cleanup unused engine code 4 years ago