Commit History

Autor SHA1 Mensaxe Data
  Aaron Franke 0ab3dc273e Rename internal EditorPlugin icon/name to match exposed methods hai 1 ano
  tetrapod00 12d2c05936 Add "Inspect Native Shader Code" to shader resource and shader editor hai 1 ano
  kobewi b4c92dbd0e Refactor toggling script list %!s(int64=3) %!d(string=hai) anos
  Robert Borghese 8a087c7ec4 Add context menu for shader editor list hai 1 ano
  Aaron Franke 99e997ae15 Make shader language editors inherit the same base class hai 1 ano
  Aaron Franke 1bcbbe96c4 Organize existing code for editor plugins hai 1 ano
  Rémi Verschelde 16bdd83ea4 Merge pull request #86705 from KoBeWi/resourception hai 1 ano
  Zi Ye 9281c441f6 Improved text editor status bar and zooming UX. hai 1 ano
  kobewi 779d731940 Handle built-in shaders when closing scene hai 1 ano
  kobewi e534dbf53a Improve saving of built-in resources hai 1 ano
  Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds hai 1 ano
  kobewi 9c810ef061 Don't store shader edit path in metadata hai 1 ano
  jsjtxietian 15e66ccb9b Close shader in Shader Editor tab when deleting shader file in FileSystem panel %!s(int64=2) %!d(string=hai) anos
  kobewi b883f32188 Check for unsaved changes when closing a scene %!s(int64=2) %!d(string=hai) anos
  kobewi 000471ee56 Add unsaved status for script and shader editors %!s(int64=3) %!d(string=hai) anos
  Hendrik Brucker dc46163b12 Improve editor state persistence %!s(int64=2) %!d(string=hai) anos
  trollodel b4d6b47c17 Add multi window code and shader editors %!s(int64=3) %!d(string=hai) anos
  kobewi aaf02ec04a Close built-in shaders when closing scene %!s(int64=2) %!d(string=hai) anos
  kobewi 59ea36b87c Remove set_drag_forwarding_compat() %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky a7027b9927 Fix changing of visual shader mode %!s(int64=2) %!d(string=hai) anos
  trollodel ba9e619b51 Use forward-declarations in EditorPlugin where possible %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 498844f687 Merge pull request #65276 from aaronfranke/shader %!s(int64=3) %!d(string=hai) anos
  Aaron Franke 252963166d Separate TextShaderEditor and ShaderEditorPlugin into different files %!s(int64=3) %!d(string=hai) anos
  Aaron Franke 38cb2f8afc Rename ShaderEditor that edits text shaders to TextShaderEditor %!s(int64=3) %!d(string=hai) anos
  Anutrix 119e1a2937 Fixed shader editor when no files are currently in shader list %!s(int64=3) %!d(string=hai) anos
  VolTer ded10214bf Rename Indent Left/Right to Indent/Dedent %!s(int64=3) %!d(string=hai) anos
  Michael Alexsander c2553f530b Shrink shader editor's oversized borders %!s(int64=3) %!d(string=hai) anos
  kobewi d764278f37 Add drag and drop support to shader list %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky 22df2c527b Implement coloring for disabled branches in the shader editor %!s(int64=3) %!d(string=hai) anos