Robert Yevdokimov
|
6f0a0ba408
Fix collision reposition with `CSGShape3D`
|
6 months ago |
Juan Pablo Arce
|
dd7bbcc837
Add flag to enable use of accurate path tangents for polygon rotation in `CSGPolygon3D`
|
1 year ago |
smix8
|
0ed2cb0439
Make nodes handle their respective navigation source geometry
|
7 months ago |
Hilderin
|
055b418e4d
Fix Selection Game View
|
7 months ago |
Thaddeus Crews
|
77eb92f8f3
Merge pull request #100826 from Lielay9/csg-spin-360
|
7 months ago |
Hei
|
d310d9f975
Fix gaps in CSGPolygon3D spin mode at 360 degrees
|
7 months ago |
A Thousand Ships
|
a1846b27ea
Improve use of `Ref.is_null/valid`
|
11 months ago |
Rémi Verschelde
|
32c634a381
Merge pull request #100526 from fire/vsk-csg-warnings-update
|
7 months ago |
Hugo Locurcio
|
7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
|
1 year ago |
K. S. Ernest (iFire) Lee
|
46b02f08c6
Update the warnings for CSGShape3D.
|
7 months ago |
K. S. Ernest (iFire) Lee
|
441c440bf4
Push some warnings for CSG non manifold and other errors.
|
8 months ago |
smix8
|
20c519d0fa
Fix 3D CSG not reacting to child node order changes
|
8 months ago |
Hei
|
b4c6f9b3d9
Mend gaps in meshes caused by trigonometric funcs.
|
8 months ago |
K. S. Ernest (iFire) Lee
|
6cf1d3c13e
Print better manifold errors and avoid crash on non manifold csg input.
|
8 months ago |
K. S. Ernest (iFire) Lee
|
fda444bb01
Add csg boolean operators using elalish/manifold.
|
3 years ago |
Zi Ye
|
a9e51c3aab
Fixed CSG debug collision shapes being visible in editor. Also undid an old, incorrect fix which made debug collision visibility depend on CSG visibility.
|
1 year ago |
Rémi Verschelde
|
b39df869c7
Merge pull request #93252 from smix8/csg_bake
|
11 months ago |
jsjtxietian
|
5e4dafb0d9
Fix CSGShape3D's _mesh_changed thread unsafe call to update_gizmos
|
1 year ago |
smix8
|
6455810db8
Add CSG options to bake to static mesh and collision shape
|
1 year ago |
31
|
649c87b957
Make CSG shape dirty after changing Snap, update doc
|
1 year ago |
kobewi
|
413c11357d
Use Core/Scene stringnames consistently
|
1 year ago |
Rémi Verschelde
|
4859f8090f
Merge pull request #85455 from xiongyaohua/fix_CSGPolygon_not_following_Path3D
|
1 year ago |
A Thousand Ships
|
684752e75b
Replace error checks against `size` with `is_empty`
|
1 year ago |
kobewi
|
0e8f90f4c8
Update deferred calls to use Callables
|
1 year ago |
Yaohua Xiong
|
0e344f0d0b
Path3D notify transform change to CSGPolygon
|
1 year ago |
Rémi Verschelde
|
94edf0f9a1
Merge pull request #80326 from MewPurPur/no-exp-with-zero
|
1 year ago |
smix8
|
0cba21f2da
Fix CSGShape debug_collision_shape crash
|
1 year ago |
jsjtxietian
|
173e2c7f29
Hide CSGShape's debug_collision_shape when it is invisible
|
1 year ago |
A Thousand Ships
|
517e9f8aef
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
|
1 year ago |
pidogs
|
f476b74ecf
Make CSGShape follow curve's tilt in Path mode
|
2 years ago |