Bad Sector
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baf03e4fb6
Expose GridMapEditorPlugin to scripts and add methods to manipulate the selection and selected palette item
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9 months ago |
Aaron Franke
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0ab3dc273e
Rename internal EditorPlugin icon/name to match exposed methods
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10 months ago |
Nodragem
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7378bb6db7
Move GridMapEditor to bottom panel
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11 months ago |
Marius Hanl
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74f64aaf98
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
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1 year ago |
Aaron Franke
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1bcbbe96c4
Organize existing code for editor plugins
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1 year ago |
kobewi
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ecc3944b1e
Cleanup MeshLibrary changed signals
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2 years ago |
Rémi Verschelde
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25b2f1780a
Style: Harmonize header includes in modules
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2 years ago |
kobewi
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366c9678ca
Fix some invalid plugin edit calls
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
kobewi
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8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
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2 years ago |
trollodel
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ba9e619b51
Use forward-declarations in EditorPlugin where possible
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2 years ago |
Micky
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ae5771e1b1
Rename remaining "Spatial" in Plugins to "Node3D"
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3 years ago |
Rémi Verschelde
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fd6453c45e
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED"
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3 years ago |
Aaron Record
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4b817a565c
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
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3 years ago |
kobewi
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ece3df3938
Add per-scene UndoRedo
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3 years ago |
Rémi Verschelde
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f8ab79e68a
Zero initialize all pointer class and struct members
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3 years ago |
Rémi Verschelde
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5fe6984639
Modules: Don't build editor-specific classes in templates
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3 years ago |