Commit History

Author SHA1 Message Date
  Hendrik Brucker 054340bb6b Add a supersampling option to LightmapGI 7 months ago
  Hendrik Brucker a3525bc015 Add transparency support for LightmapGI 8 months ago
  BlueCube3310 189c8eb671 Implement shadowmasks for LightmapGI 1 year ago
  Thaddeus Crews e8a4b45ce4 Style: Add 19.1.0 LLVM options to `.clang-format` 8 months ago
  Dario 47214ea9f5 Optimize lightmapper using triangle clusters on the acceleration structure. 1 year ago
  Dario a9a197d2dc Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 1 year ago
  Priyansh Rathi e995764e50 add support for soft shadows to the lightmapper 3 years ago
  William Deurwaarder 9e58b02252 GPULightmapper: skip smoothen positions for flat triangles 3 years ago
  William Deurwaarder e11dd6500a GPULightmapper's triangles and their bounding box will be in-sync 3 years ago
  jfons 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper 4 years ago
  jfons 99e1ce0690 Invert spotlight angle attenuation 4 years ago
  Rémi Verschelde c74d65cec8 GLSL: Change shader type specifier from [vertex] to #[vertex] 5 years ago
  Rémi Verschelde 07bc4e2f96 Style: Enforce separation line between function definitions 5 years ago
  Juan Linietsky 1bea8e1eac New lightmapper 5 years ago