Hendrik Brucker
|
054340bb6b
Add a supersampling option to LightmapGI
|
7 months ago |
Hendrik Brucker
|
a3525bc015
Add transparency support for LightmapGI
|
8 months ago |
BlueCube3310
|
189c8eb671
Implement shadowmasks for LightmapGI
|
1 year ago |
Thaddeus Crews
|
e8a4b45ce4
Style: Add 19.1.0 LLVM options to `.clang-format`
|
8 months ago |
Dario
|
47214ea9f5
Optimize lightmapper using triangle clusters on the acceleration structure.
|
1 year ago |
Dario
|
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
|
1 year ago |
Priyansh Rathi
|
e995764e50
add support for soft shadows to the lightmapper
|
3 years ago |
William Deurwaarder
|
9e58b02252
GPULightmapper: skip smoothen positions for flat triangles
|
3 years ago |
William Deurwaarder
|
e11dd6500a
GPULightmapper's triangles and their bounding box will be in-sync
|
3 years ago |
jfons
|
6995b0429c
Assorted fixes to UV unwrapping and GPU lightmapper
|
4 years ago |
jfons
|
99e1ce0690
Invert spotlight angle attenuation
|
4 years ago |
Rémi Verschelde
|
c74d65cec8
GLSL: Change shader type specifier from [vertex] to #[vertex]
|
5 years ago |
Rémi Verschelde
|
07bc4e2f96
Style: Enforce separation line between function definitions
|
5 years ago |
Juan Linietsky
|
1bea8e1eac
New lightmapper
|
5 years ago |