Commit History

Author SHA1 Message Date
  NotWearingPants b47b98db34 NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads 1 year ago
  clayjohn c84616c2d2 Increase coverage of VRAM debugger and add support to RD backends 1 year ago
  kobewi 0e8f90f4c8 Update deferred calls to use Callables 1 year ago
  kobewi de4a3fa151 Unify and streamline connecting to Resource changes 2 years ago
  Rémi Verschelde 25b2f1780a Style: Harmonize header includes in modules 2 years ago
  clayjohn ccff24597f Fix compatibility breakage from adding NoiseTexture3D 2 years ago
  Rémi Verschelde fb3d3bf0cf Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmaps 2 years ago
  Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2 years ago
  Lasuch 0de6ad6a71 Add NoiseTexture3D 2 years ago
  Hendrik Brucker d44eb95e93 [Noise/NoiseTexture2D] Allow disabling normalization 2 years ago
  Hendrik Brucker ffb8c74f26 Add tests for FastNoiseLite/NoiseTexture 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Adam Scott ea33001b95 Add safety-checks before some servers `free()` 2 years ago
  kobewi 072f6feaba Make some Image methods static 3 years ago
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2 years ago
  Rémi Verschelde 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support 2 years ago
  Aaron Franke 394d058420 Rename 2D NoiseTexture to NoiseTexture2D 3 years ago