Commit History

Author SHA1 Message Date
  Yevhen Babiichuk (DustDFG) 216488ad9b Delete old unused code for VS project generation 9 months ago
  Thaddeus Crews 9bf628891a Windows: Expand `godot.natvis` type coverage 9 months ago
  Thaddeus Crews 6071c7cd3b Merge pull request #97250 from Garetonchick/windows-drag-and-drop-fix 9 months ago
  Garetonchick 2bd759964e fix drag-and-drop in windows 11 months ago
  Thaddeus Crews 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 1 year ago
  Pedro J. Estébanez ee2c1584e4 D3D12: Get rid of DXIL.dll! 1 year ago
  Thaddeus Crews 18fb492afe SCons: Fix `RES` race condition 1 year ago
  Jakub Marcowski d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 1 year ago
  bruvzg c1b34672f9 [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 3 years ago
  DmitriySalnikov b73e740786 Add renaming of PDB files to avoid blocking them 1 year ago
  bruvzg ac7583e449 [NativeMenu] Implement native popup menu support on Windows. 1 year ago
  Thaddeus Crews 8116d70d4b SCons: Convert remaining `run_in_subprocess` to `env.Run` 1 year ago
  Rémi Verschelde 00403671e4 Merge pull request #79875 from bruvzg/mingw_force_sep_ds 1 year ago
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 1 year ago
  Andreia Gaita 7638a6c981 Add new VS proj generation logic that supports any platform that wants to opt in 1 year ago
  bruvzg dfa303f7c4 [D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 1 year ago
  MrBBBaiXue ea2c6f1d0b Add a python script to install Direct3D 12 SDK components. 1 year ago
  Alex Drozd 18013ca020 run Clean in Windows SCsub to clean up debug files 1 year ago
  bruvzg b2bb0d396b [D3D12] Add missing DLL architecture paths for the 32-bit builds. 1 year ago
  Pedro J. Estébanez 2f47c57385 Add Direct3D 12 RenderingDevice implementation 2 years ago
  bruvzg 6cb5256bbe [MinGW] Force separate debug symbols if executable size is larger than 1.9 GB. 2 years ago
  bruvzg 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 3 years ago
  bruvzg f37ace7036 [Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking. 2 years ago
  bruvzg 9a33c97c2a Add console wrapper app to handle console i/o redirection on Windows. 2 years ago
  bruvzg 6ab672d1ef Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows. 3 years ago
  lawnjelly e3491a3744 Add GLES2 2D renderer + Linux display manager 4 years ago
  Rémi Verschelde 849c090343 SCons: Fix debug_symbols tests after switch to BoolVariable 4 years ago
  Hugo Locurcio ff1f0d2cb5 Remove `debug_symbols=full` in favor of `debug_symbols=yes` 5 years ago
  Bartłomiej T. Listwon 317c2b194d Add all headers to VS Project 4 years ago
  Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black 5 years ago