Yevhen Babiichuk (DustDFG)
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216488ad9b
Delete old unused code for VS project generation
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9 months ago |
Thaddeus Crews
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9bf628891a
Windows: Expand `godot.natvis` type coverage
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9 months ago |
Thaddeus Crews
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6071c7cd3b
Merge pull request #97250 from Garetonchick/windows-drag-and-drop-fix
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9 months ago |
Garetonchick
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2bd759964e
fix drag-and-drop in windows
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11 months ago |
Thaddeus Crews
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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1 year ago |
Pedro J. Estébanez
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ee2c1584e4
D3D12: Get rid of DXIL.dll!
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1 year ago |
Thaddeus Crews
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18fb492afe
SCons: Fix `RES` race condition
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1 year ago |
Jakub Marcowski
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d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black`
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1 year ago |
bruvzg
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c1b34672f9
[Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols.
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3 years ago |
DmitriySalnikov
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b73e740786
Add renaming of PDB files to avoid blocking them
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1 year ago |
bruvzg
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ac7583e449
[NativeMenu] Implement native popup menu support on Windows.
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1 year ago |
Thaddeus Crews
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8116d70d4b
SCons: Convert remaining `run_in_subprocess` to `env.Run`
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1 year ago |
Rémi Verschelde
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00403671e4
Merge pull request #79875 from bruvzg/mingw_force_sep_ds
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1 year ago |
Dario
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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1 year ago |
Andreia Gaita
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7638a6c981
Add new VS proj generation logic that supports any platform that wants to opt in
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1 year ago |
bruvzg
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dfa303f7c4
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
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1 year ago |
MrBBBaiXue
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ea2c6f1d0b
Add a python script to install Direct3D 12 SDK components.
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1 year ago |
Alex Drozd
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18013ca020
run Clean in Windows SCsub to clean up debug files
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1 year ago |
bruvzg
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b2bb0d396b
[D3D12] Add missing DLL architecture paths for the 32-bit builds.
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1 year ago |
Pedro J. Estébanez
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2f47c57385
Add Direct3D 12 RenderingDevice implementation
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2 years ago |
bruvzg
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6cb5256bbe
[MinGW] Force separate debug symbols if executable size is larger than 1.9 GB.
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2 years ago |
bruvzg
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1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
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3 years ago |
bruvzg
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f37ace7036
[Windows] Add main executable to the console wrapper dependencies to prevent simultaneous linking.
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2 years ago |
bruvzg
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9a33c97c2a
Add console wrapper app to handle console i/o redirection on Windows.
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2 years ago |
bruvzg
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6ab672d1ef
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Windows.
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3 years ago |
lawnjelly
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e3491a3744
Add GLES2 2D renderer + Linux display manager
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4 years ago |
Rémi Verschelde
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849c090343
SCons: Fix debug_symbols tests after switch to BoolVariable
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4 years ago |
Hugo Locurcio
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ff1f0d2cb5
Remove `debug_symbols=full` in favor of `debug_symbols=yes`
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5 years ago |
Bartłomiej T. Listwon
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317c2b194d
Add all headers to VS Project
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4 years ago |
Rémi Verschelde
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cd4e46ee65
SCons: Format buildsystem files with psf/black
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5 years ago |