smix8
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0ed2cb0439
Make nodes handle their respective navigation source geometry
|
9 months ago |
Hilderin
|
055b418e4d
Fix Selection Game View
|
9 months ago |
smix8
|
a99a1699aa
Add option to bake a mesh from animated skeleton pose
|
1 year ago |
smix8
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5d6e8d7dff
Add option to bake a mesh from blend shape mix
|
2 years ago |
Lyuma
|
2854d0a7ca
Expose MeshInstance3D.get_skin_reference and add docs
|
1 year ago |
smix8
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2dfa023135
Show revert button for MeshInstance3D blendshape values
|
2 years ago |
smix8
|
1549aeaef8
Add Mesh ConvexDecompositionSettings wrapper
|
2 years ago |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 years ago |
clayjohn
|
1a890b1641
Switch surface indexing to start at 0 so string name matches integer index
|
2 years ago |
clayjohn
|
29dea68bab
Index override surface name starting from 1 to match surface name
|
2 years ago |
bad
|
a052ebaa99
Move "Create Debug Tangents" into an editor plugin
|
3 years ago |
Rémi Verschelde
|
90019676b0
Code quality: Fix header guards consistency
|
3 years ago |
reduz
|
746dddc067
Replace most uses of Map by HashMap
|
3 years ago |
reduz
|
6f51eca1e3
Discern between virtual and abstract class bindings
|
3 years ago |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 years ago |
reduz
|
ae1c016547
Implement Animation Blend Shape Tracks
|
4 years ago |
Aaron Franke
|
eb4902a455
Fix some unnecessary includes
|
4 years ago |
PouleyKetchoupp
|
1de995ae99
Options to clean/simplify convex hull generated from mesh
|
4 years ago |
asheraryam
|
ecfbb0fd28
Expose creating multiple-convex-collision static bodies to GDScript
|
5 years ago |
clayjohn
|
92731d292c
Rename get_surface_material to get_surface_override_material
|
4 years ago |
Rafał Mikrut
|
003bb8e1a8
Initialize class variables with default values in scene/ [1/2]
|
4 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
Marcel Admiraal
|
26fcf2b04c
Add override keywords.
|
5 years ago |
Rémi Verschelde
|
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
5 years ago |
clayjohn
|
3362e81674
Add a method to retrieve active material from MeshInstance
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5 years ago |
Juan Linietsky
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eaae4b6408
Renamed 2D and 3D nodes to make their types explicit
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5 years ago |