Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde 194894d937 Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step hai 9 meses
  Silc Lizard (Tokage) Renew d0c421976c Fix looking at with 180 degree arc hai 9 meses
  Zshandi Krahn 0d40fe46e3 Node2D/3D: Make position follow default float step hai 10 meses
  Silc Lizard (Tokage) Renew f5b49af99f Add RetargetModifier3D for realtime retarget to keep original rest hai 1 ano
  kobewi b9d25580ce Fix implementation of property_can_revert() in various classes hai 1 ano
  Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D) hai 1 ano
  kobewi 59f05ed31a Cleanup unused/underused singleton StringNames hai 1 ano
  kobewi 413c11357d Use Core/Scene stringnames consistently hai 1 ano
  kobewi a262d2d881 Add shorthand for using singleton string names %!s(int64=2) %!d(string=hai) anos
  kobewi 0b877a9962 Expose is_part_of_edited_scene() hai 1 ano
  Rémi Verschelde 42e6f9a9d8 Merge pull request #76140 from jeronimo-schreyer/add_secondary_light_to_3d_resource_importer hai 1 ano
  Jeronimo Schreyer c3bc768d64 Make Advanced Import lights more like the mesh and material editors %!s(int64=2) %!d(string=hai) anos
  Birk Magnussen dd97ff44ab Fixes the issue where setting global rotation would reset scale. hai 1 ano
  Rémi Verschelde 810a0dbff1 Don't access Node3D/Node2D/Control global transform in `reparent` unless needed hai 1 ano
  Rémi Verschelde 7de27ea56a Merge pull request #84643 from rsburke4/top-level-problem-fix hai 1 ano
  kobewi 0e8f90f4c8 Update deferred calls to use Callables hai 1 ano
  rsburke4 f191330968 Node3D children using top_level in different position in-editor vs. runtime hai 1 ano
  bitsawer 12a2177967 Fix notification thread guards %!s(int64=2) %!d(string=hai) anos
  A Thousand Ships e45927b2f2 Replace `radians` range hint with `radians_as_degrees` %!s(int64=2) %!d(string=hai) anos
  Mikael Hermansson 8be20c495c Add `global_basis` property to `Node3D` %!s(int64=2) %!d(string=hai) anos
  Markus Sauermann 399bce02cf Fix 3D top_level resetting %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d63794d466 Merge pull request #77629 from GameDevLlama/bugifx/issue-50813 %!s(int64=2) %!d(string=hai) anos
  Christian Ringshofer 20e8189f5d Fix non functional Node3D op_level property %!s(int64=2) %!d(string=hai) anos
  Ninni Pipping dcd2b883eb Use NULL instead of COND checks when appropriate %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky 5fdc1232ef Add the ability to look-at in model-space. %!s(int64=2) %!d(string=hai) anos
  Pedro J. Estébanez 50cf3d6966 Optimize threading-sensitive node data for single-threaded processing %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky 0a9f72d5a8 Make more base nodes thread safe %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 3579d7a9f7 Merge pull request #36301 from KoBeWi/daddy_node %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Juan Linietsky 80b578b060 Restore 'rotation_degrees' properties. %!s(int64=2) %!d(string=hai) anos