Commit History

Autor SHA1 Mensaxe Data
  DennisManaa f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Yuri Roubinsky a6e280c5de Add some more fixes to visual shader %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky db18faf660 Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 538cff1351 Fix default input port hints for some modes in visual shader %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Nathan Franke 49403cbfa0 Replace String comparisons with "", String() to is_empty() %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio abc38b8d66 Use C++11 raw literals for shader code to improve readability %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky 4618e09f3b Added SDF nodes to visual shader %!s(int64=4) %!d(string=hai) anos