Commit History

Author SHA1 Message Date
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 months ago
  Pedro J. Estébanez 605fdb655c Fix missed light clusters when inside clipped lights 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 years ago
  Matias N. Goldberg 53837adc00 Use 16-bit index buffers instead of 32 when unnecessary 1 year ago
  Pedro J. Estébanez e9b4d25f20 Fixup special case of cluster render 2 years ago
  bitsawer d6f45e4f14 Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes 2 years ago
  Pedro J. Estébanez 6465432570 Save cluster render shader from being optimized out entirely 2 years ago
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 years ago
  bruvzg f851c4aa33 Fix some issues found by cppcheck. 3 years ago
  reduz b0ca03b0a2 Add a UniformSet cache 3 years ago
  Hugo Locurcio c509a3a3a5 Tweak render timestamp names for explicitness and consistency 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Hugo Locurcio c73a51fd55 Remove disabled debug code in ClusterBuilderRD 3 years ago
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core 4 years ago
  Rémi Verschelde 8247667a3e Core: Drop custom `copymem`/`zeromem` defines 4 years ago
  reduz 33278b0721 Fixes to get Godot running again on Intel IGP 4 years ago
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 years ago
  reduz 280f334f81 Reorganize RenderingDevice barriers 4 years ago
  reduz 099dee35f4 Added GPU based cluster builder 4 years ago