Commit History

Author SHA1 Message Date
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 year ago
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 months ago
  Arseny Kapoulkine 0024cface5 Fix double free in FSR2 destructor 1 year ago
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  Pedro J. Estébanez f84c3d4477 Avoid trying to free null RIDs in FSR2 teardown 1 year ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago