CrazyRoka
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d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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1 year ago |
Dario
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6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
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10 months ago |
Arseny Kapoulkine
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0024cface5
Fix double free in FSR2 destructor
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1 year ago |
Khasehemwy
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d950f5f838
Use Reverse Z for the depth buffer
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1 year ago |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 year ago |
Pedro J. Estébanez
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f84c3d4477
Avoid trying to free null RIDs in FSR2 teardown
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1 year ago |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |