Commit History

Author SHA1 Message Date
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 10 months ago
  Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders 1 year ago
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 year ago
  Bastiaan Olij 715ebcc3f1 Fix tonemapper, incorrect vertex count was specified 2 years ago
  Rémi Verschelde 1163dac9e3 Merge pull request #80215 from clayjohn/HDR-2D 2 years ago
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 years ago
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad 2 years ago
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects 3 years ago
  clayjohn 623753a3a2 Use linear mipmap sampling in ToneMapper 3 years ago
  Bastiaan Olij 3b2267ba6d Splitting tonemapper into its own class 3 years ago