Commit History

Author SHA1 Message Date
  Alex Threlfo 5f617663aa fix: separate sky luminance and user brightness calculations around fog 8 months ago
  clayjohn 02efdb28dc Unify y-flip behavior for sky in RD backends 9 months ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
  Matias N. Goldberg 79c9edab3b Draw sky as a fullscreen triangle 2 years ago
  Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2 years ago
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2 years ago
  Bastiaan Olij 66272ea26e Fix volumetric fog in stereo by projection vertex in combined space 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Bastiaan Olij e886a7af81 Cleanup and improve sky render 2 years ago
  Yuri Rubinsky 56954485ed Refactor `ShaderData` & fix the sorting of shader uniforms 2 years ago
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 3 years ago
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky 3 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 3 years ago
  Bastiaan Olij bad5c659a4 Move Sky(RD) into environment 3 years ago