Commit History

Author SHA1 Message Date
  Aarni Koskela f134769506 Fix various typos 7 months ago
  Alexander Hartmann 78ede4f8b6 Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx 1 year ago
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 year ago
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad 2 years ago
  ceLoFaN e844b95eaf Fix DoF artifacting at high blur amounts 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  clayjohn 7d6287f616 Properly scale depth in bokeh_dof effect so that setting distance to blur effect is accurate again 3 years ago
  Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects 3 years ago