Aarni Koskela
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f134769506
Fix various typos
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7 months ago |
Alexander Hartmann
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78ede4f8b6
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
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1 year ago |
Khasehemwy
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d950f5f838
Use Reverse Z for the depth buffer
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1 year ago |
Matias N. Goldberg
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6e7d87fb25
Use fullscreen tri instead of quad
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2 years ago |
ceLoFaN
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e844b95eaf
Fix DoF artifacting at high blur amounts
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3 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
clayjohn
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7d6287f616
Properly scale depth in bokeh_dof effect so that setting distance to blur effect is accurate again
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3 years ago |
Bastiaan Olij
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9939cfc4c4
Split out bokeh_dof and copy effects
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3 years ago |