Bastiaan Olij
|
226ca2f04c
Fix issue with copy shader not working in multiview
|
1 year ago |
clayjohn
|
adfc9ccc44
Use a src rect for copying from screen with CanvasGroup in the mobile backend
|
1 year ago |
Bastiaan Olij
|
df8ff797b7
Consistantly use USE_MULTIVIEW as the define in shaders
|
1 year ago |
clayjohn
|
43cf21cb71
Use best fit normals for storing screen space normals
|
1 year ago |
clayjohn
|
bdd4001ef0
Various fixes and documentation for CanvasGroup
|
2 years ago |
clayjohn
|
21ac6d7d8e
Finish implementing Canvas Background mode
|
2 years ago |
clayjohn
|
8e41221404
Use raster versions of copy effects for 2D operations when using the mobile renderer
|
2 years ago |
Bastiaan Olij
|
d139131aab
Adding Variable Rate Shading support to Godot
|
3 years ago |
Bastiaan Olij
|
9939cfc4c4
Split out bokeh_dof and copy effects
|
3 years ago |