Commit History

Author SHA1 Message Date
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 year ago
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 1 year ago
  Pedro J. Estébanez 09aa1bbdb3 Fix unsupported sampler filter used for voxel GI 2 years ago
  clayjohn 5e90b90a97 Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported 2 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  luz paz 38aaaa3cf9 Fix various typos not caught by codespell 3 years ago
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 years ago
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 years ago