Commit History

Author SHA1 Message Date
  MathdudeMan 964cd6525e Fix: Mass property particle shader error 6 months ago
  Thaddeus Crews b37fc1014a Style: Apply new `clang-format` changes 1 year ago
  ueshita e1d6ab4c80 Fix userdata not copied when trails started 1 year ago
  Rudolph Bester f666c76a9c Fixed collided 3D GPU particles sometimes jittering 1 year ago
  Chris Clyne 1ca0eeac28 Fix inverted GPUParticlesCollisionHeightField3D 1 year ago
  QbieShay c228fe1a0d Particle internal refactor and additions for more artistic control 2 years ago
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2 years ago
  clayjohn 4d301ee21e Check for disabled particle trail particle before initializing particle trail 2 years ago
  clayjohn eb10c71d6c Disable particle trails particles when parent parent is not active. 2 years ago
  Andreas Raddau a5828cd0e3 Improved consistency between vector field texture and world space 2 years ago
  danboo eba8be6e45 Fix typo - "collison" -> "collision" 2 years ago
  Andreas Raddau dfc6035ce1 Fix vector field particle attractor texture sampling 3 years ago
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 years ago
  Somnath Sarkar 99911bfa79 Fix GPUParticles3D disappearance at attractor origins 3 years ago
  reduz 4f73d3beb4 Add Particle Shader Userdata 3 years ago
  Rémi Verschelde 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
  Rémi Verschelde 3b11e33a09 clang-format: Disable alignment of operands, too unreliable 3 years ago
  reduz 789713b008 Support for 2D particles to collide against SDF 4 years ago
  reduz 90056460ad Implement Particle Trails 4 years ago
  reduz 906882ee66 Split particle shader entry points 4 years ago
  reduz d3b49c416a Refactor GLSL shader compilation 4 years ago
  Yuri Roubinsky ef941a6500 Renamed `emit_particle` to `emit_subparticle` shader function 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago