MathdudeMan
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964cd6525e
Fix: Mass property particle shader error
|
6 months ago |
Thaddeus Crews
|
b37fc1014a
Style: Apply new `clang-format` changes
|
1 year ago |
ueshita
|
e1d6ab4c80
Fix userdata not copied when trails started
|
1 year ago |
Rudolph Bester
|
f666c76a9c
Fixed collided 3D GPU particles sometimes jittering
|
1 year ago |
Chris Clyne
|
1ca0eeac28
Fix inverted GPUParticlesCollisionHeightField3D
|
1 year ago |
QbieShay
|
c228fe1a0d
Particle internal refactor and additions for more artistic control
|
2 years ago |
ChibiDenDen
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35715e510f
replace sampler arrays with constant sampler elements
|
2 years ago |
clayjohn
|
4d301ee21e
Check for disabled particle trail particle before initializing particle trail
|
2 years ago |
clayjohn
|
eb10c71d6c
Disable particle trails particles when parent parent is not active.
|
2 years ago |
Andreas Raddau
|
a5828cd0e3
Improved consistency between vector field texture and world space
|
2 years ago |
danboo
|
eba8be6e45
Fix typo - "collison" -> "collision"
|
2 years ago |
Andreas Raddau
|
dfc6035ce1
Fix vector field particle attractor texture sampling
|
3 years ago |
Hugo Locurcio
|
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
|
3 years ago |
Somnath Sarkar
|
99911bfa79
Fix GPUParticles3D disappearance at attractor origins
|
3 years ago |
reduz
|
4f73d3beb4
Add Particle Shader Userdata
|
3 years ago |
Rémi Verschelde
|
18d6b75ba8
RendererRD: Remove binding specifier for push constants
|
3 years ago |
Rémi Verschelde
|
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
|
3 years ago |
reduz
|
789713b008
Support for 2D particles to collide against SDF
|
4 years ago |
reduz
|
90056460ad
Implement Particle Trails
|
4 years ago |
reduz
|
906882ee66
Split particle shader entry points
|
4 years ago |
reduz
|
d3b49c416a
Refactor GLSL shader compilation
|
4 years ago |
Yuri Roubinsky
|
ef941a6500
Renamed `emit_particle` to `emit_subparticle` shader function
|
4 years ago |
reduz
|
2787ad65be
RenderingServer reorganization
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4 years ago |