Commit History

Author SHA1 Message Date
  Hugo Locurcio 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled 2 years ago
  Eidolon 08f4560e69 Add optional depth fog 2 years ago
  Erik Johnson eab95698cd Fix shadows for billboarded Sprite3D's 2 years ago
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 year ago
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2 years ago
  Bastiaan Olij 02ea1de7d0 Extract shared scene data into a separate class 2 years ago