Commit History

Author SHA1 Message Date
  Rémi Verschelde 46aeded4b7 Merge pull request #102480 from DarioSamo/dont-unroll-ubershader 6 months ago
  Rémi Verschelde c695eb9159 Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression 6 months ago
  Dario d39ac94c41 Add loop annotations to ubershaders to prevent loop unrolling. 6 months ago
  clayjohn 6611c863bd Use a smaller epsilon for omni and spot attenuation cutoff 6 months ago
  Florent Guiocheau d08ff57148 Fix peter-panning with default spotlight 7 months ago
  Aarni Koskela f134769506 Fix various typos 7 months ago
  landervr 1637736c20 ReflectionProbe priority 8 months ago
  clayjohn 356fa37f89 Small fixups for the new reflection probe blending 8 months ago
  Thaddeus Crews 7c015a768f Merge pull request #99958 from lander-vr/reflection-probe-blend-property 8 months ago
  clayjohn f92018288f Ensure schlick is available when using clearcoat with GGX 8 months ago
  landervr 05010180ce ReflectionProbe add Blend Distance 8 months ago
  Dario 0ce4c6dac3 Improve performance of shader lighting code in Forward renderers. 9 months ago
  Chaosus a64b3fd3f8 Allow `SCREEN_UV` to be used in light function of spatial shader 1 year ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  Hugo Locurcio 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled 2 years ago
  Rémi Verschelde 63a8548693 Merge pull request #96426 from clayjohn/RD-reflection-probe-roughness 11 months ago
  clayjohn 64f5443b14 Use non-linear mapping for ReflectionProbe mip levels to match sky 11 months ago
  clayjohn d61fae36f3 Various fixes for transmittance effect 1 year ago
  clayjohn 4e5e81c7d4 Properly calculate penumbra for soft shadows with reverse z 1 year ago
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 year ago
  clayjohn a5399ab5af Reduce the number of samplers used by the scene shaders 1 year ago
  clayjohn 2b9e6d2972 Use render pass uniform set to store viewport samplers. 1 year ago
  clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 2 years ago
  Rémi Verschelde faaf27f284 Fix various typos with codespell 2 years ago
  Yuri Sizov bb15241e06 Merge pull request #77740 from ChibiDenDen/simplify_vulkan 2 years ago
  ChibiDenDen 35715e510f replace sampler arrays with constant sampler elements 2 years ago
  Manuel Dun e2321c21db Enable the use of all builtins on the light shader 2 years ago
  Johan Aires Rastén 14a8124ffe Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2 years ago
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2 years ago
  clayjohn a062798b76 Ensure that rim lighting uses a exponent base greater than zero 2 years ago