Rémi Verschelde
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46aeded4b7
Merge pull request #102480 from DarioSamo/dont-unroll-ubershader
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6 months ago |
Rémi Verschelde
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c695eb9159
Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression
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6 months ago |
Dario
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d39ac94c41
Add loop annotations to ubershaders to prevent loop unrolling.
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6 months ago |
clayjohn
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6611c863bd
Use a smaller epsilon for omni and spot attenuation cutoff
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6 months ago |
Florent Guiocheau
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d08ff57148
Fix peter-panning with default spotlight
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7 months ago |
Aarni Koskela
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f134769506
Fix various typos
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7 months ago |
landervr
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1637736c20
ReflectionProbe priority
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8 months ago |
clayjohn
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356fa37f89
Small fixups for the new reflection probe blending
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8 months ago |
Thaddeus Crews
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7c015a768f
Merge pull request #99958 from lander-vr/reflection-probe-blend-property
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8 months ago |
clayjohn
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f92018288f
Ensure schlick is available when using clearcoat with GGX
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8 months ago |
landervr
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05010180ce
ReflectionProbe add Blend Distance
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8 months ago |
Dario
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0ce4c6dac3
Improve performance of shader lighting code in Forward renderers.
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9 months ago |
Chaosus
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a64b3fd3f8
Allow `SCREEN_UV` to be used in light function of spatial shader
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1 year ago |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 year ago |
Hugo Locurcio
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0eb06da057
Jitter shadow map dithering pattern across frames when TAA is enabled
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2 years ago |
Rémi Verschelde
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63a8548693
Merge pull request #96426 from clayjohn/RD-reflection-probe-roughness
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11 months ago |
clayjohn
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64f5443b14
Use non-linear mapping for ReflectionProbe mip levels to match sky
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11 months ago |
clayjohn
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d61fae36f3
Various fixes for transmittance effect
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1 year ago |
clayjohn
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4e5e81c7d4
Properly calculate penumbra for soft shadows with reverse z
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1 year ago |
Khasehemwy
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d950f5f838
Use Reverse Z for the depth buffer
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1 year ago |
clayjohn
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a5399ab5af
Reduce the number of samplers used by the scene shaders
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1 year ago |
clayjohn
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2b9e6d2972
Use render pass uniform set to store viewport samplers.
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1 year ago |
clayjohn
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51ed3aef63
Vertex and attribute compression to reduce the size of the vertex format.
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2 years ago |
Rémi Verschelde
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faaf27f284
Fix various typos with codespell
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2 years ago |
Yuri Sizov
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bb15241e06
Merge pull request #77740 from ChibiDenDen/simplify_vulkan
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2 years ago |
ChibiDenDen
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35715e510f
replace sampler arrays with constant sampler elements
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2 years ago |
Manuel Dun
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e2321c21db
Enable the use of all builtins on the light shader
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2 years ago |
Johan Aires Rastén
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14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
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2 years ago |
Hendrik Brucker
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4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
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2 years ago |
clayjohn
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a062798b76
Ensure that rim lighting uses a exponent base greater than zero
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2 years ago |