Aarni Koskela
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f134769506
Fix various typos
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7 months ago |
landervr
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1637736c20
ReflectionProbe priority
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8 months ago |
Thaddeus Crews
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7c015a768f
Merge pull request #99958 from lander-vr/reflection-probe-blend-property
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8 months ago |
BlueCube3310
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189c8eb671
Implement shadowmasks for LightmapGI
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1 year ago |
clayjohn
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9320865796
Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode
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11 months ago |
landervr
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05010180ce
ReflectionProbe add Blend Distance
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8 months ago |
clayjohn
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1b5a15d5d1
Correctly check time since shadow was allocated in atlas to avoid unnecessary re-allocations
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8 months ago |
Adam Scott
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0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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10 months ago |
Thaddeus Crews
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cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
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10 months ago |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 year ago |
Rémi Verschelde
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667778cf4d
Merge pull request #93448 from clayjohn/transmittance-fixes
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11 months ago |
BlueCube3310
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ef9bb1a207
Implement support for bicubic lightmap filtering
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1 year ago |
Hannah Crawford
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a54b71bbdf
Add `shadow_caster_mask` to Light3D.
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1 year ago |
clayjohn
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d61fae36f3
Various fixes for transmittance effect
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1 year ago |
clayjohn
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caeef3473b
Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
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1 year ago |
Khasehemwy
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d950f5f838
Use Reverse Z for the depth buffer
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1 year ago |
Bastiaan Olij
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a5d3d23db4
Fix never ending loop with overlapping probes
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1 year ago |
Yuri Sizov
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e95456b7f3
Merge pull request #86073 from m4rr5/add_reflection_mask
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1 year ago |
Marcel Offermans
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25f573ca63
Add a reflection mask to the reflection probes.
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1 year ago |
Juan Linietsky
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24fe0715b5
Promote CowData to 64 bits
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1 year ago |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 year ago |
clayjohn
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394edf8288
Set ReflectionProbe frame before mapping id in mobile renderer
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1 year ago |
Clay
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623a050269
Ensure that only visible paired lights are used
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1 year ago |
A Thousand Ships
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fdd3d36c6d
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 year ago |
clayjohn
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ca23d06a31
Re-implement the PSSM_SPLITS debug option
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2 years ago |
clayjohn
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56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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2 years ago |
Rémi Verschelde
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3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 years ago |
Rémi Verschelde
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97de7f39e1
Merge pull request #72404 from clayjohn/RD-sky-crash
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2 years ago |
clayjohn
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cfd5fe0f29
Avoid crash when CanvasTexture used with light decal atlas
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2 years ago |