Aarni Koskela
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f134769506
Fix various typos
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7 months ago |
kobewi
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ceefc0d38a
Implement 2D instance shader parameters
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2 years ago |
HP van Braam
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062d74bb9c
Fix ubsan reported errors in rendering
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8 months ago |
rune-scape
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d58b2e879f
Get rid of easily removable uses of const_cast
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1 year ago |
David House
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7e3d480087
Created static method and moved _particles_set_view_axis over to it to allow calling on render thread.
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9 months ago |
Thaddeus Crews
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11b90086b7
Merge pull request #96705 from elmajime/camera_from_external_feed
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9 months ago |
maxime.chambefort
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6f846eb5c5
Added external camera feed from external plugin on Android
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1 year ago |
Thaddeus Crews
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cfc05c5e0f
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
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10 months ago |
Dario
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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1 year ago |
BlueCube3310
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ef9bb1a207
Implement support for bicubic lightmap filtering
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1 year ago |
Hannah Crawford
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a54b71bbdf
Add `shadow_caster_mask` to Light3D.
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1 year ago |
Ricardo Buring
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2f8ab4a654
Fixed Timestep Interpolation (3D)
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1 year ago |
lawnjelly
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691854d589
Jitter raster occlusion camera to reduce false positives.
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1 year ago |
Aaron Franke
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9e0b38ecd3
Disable XR server when compiling without 3D
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1 year ago |
Bastiaan Olij
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5a98845655
Implement hooks into renderer
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2 years ago |
Eidolon
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08f4560e69
Add optional depth fog
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2 years ago |
lawnjelly
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4577dfdb67
Shadow volume culling and tighter shadow caster culling
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1 year ago |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
Dario
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293302ccd8
Add motion vector support for GPU 3D Particles.
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2 years ago |
Bastiaan Olij
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1a128fcccd
Properly clear material slots on mesh instance when material is freed
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2 years ago |
clayjohn
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56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
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2 years ago |
Ricardo Buring
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497f5576c1
Fix MultiMesh visible_instance_count being ignored after the first frame
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Markus Grafen
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041b64ea7e
visual instance layers are regarded during shadow culling
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2 years ago |
Rémi Verschelde
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1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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2 years ago |
Bastiaan Olij
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6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
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2 years ago |
clayjohn
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b7088bbf52
Cache mesh AABB when modified by skeleton and update instance AABB when
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2 years ago |
clayjohn
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5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2 years ago |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2 years ago |