reduz
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a9beb7aa8c
Shadow map rendering optimization
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4 years ago |
reduz
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099dee35f4
Added GPU based cluster builder
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4 years ago |
Rémi Verschelde
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
clayjohn
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44f8922305
Port ASSAO to Godot to replace SAO
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4 years ago |
reduz
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bf77016c8a
Reimplement skeletons and blend shapes
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4 years ago |
Aaron Franke
|
5dddf4377a
Rename RD texture "type" to "texture_type"
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4 years ago |
Aaron Franke
|
19bdd01438
Rename RD uniform "type" to "uniform_type"
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4 years ago |
reduz
|
127458ed17
Reorganized core/ directory, it was too fatty already
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4 years ago |
Juan Linietsky
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53d5a252bb
Revert "Replace SAO implementation with MSSAO"
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4 years ago |
clayjohn
|
366ee46774
Replace SAO implementation with MSSAO
|
5 years ago |
reduz
|
ee06a70ea6
Refactor MethodBind to use variadic templates
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4 years ago |
Juan Linietsky
|
201d606b3d
Addition of SDFGI for open world global illumination
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5 years ago |
Rémi Verschelde
|
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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5 years ago |
Juan Linietsky
|
1bea8e1eac
New lightmapper
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5 years ago |
Juan Linietsky
|
f8ef38efed
Add proper type to most public API uses of Array
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5 years ago |
Juan Linietsky
|
ae09b55a19
Exposed RenderingDevice to script API
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5 years ago |
Juan Linietsky
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49d0c6a5c9
Ability to create local RenderingDevice instances.
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5 years ago |
Juan Linietsky
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0e1c66d9fc
Implement global and per instance shader uniforms.
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5 years ago |
Juan Linietsky
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a57dc398db
Implement MSAA
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5 years ago |
Juan Linietsky
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d81911490b
Moved most of the effect code to compute.
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5 years ago |
lupoDharkael
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95a1400a2a
Replace NULL with nullptr
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5 years ago |
Juan Linietsky
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a6f3bc7c69
Renaming of servers for coherency.
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5 years ago |