Commit History

Author SHA1 Message Date
  reduz a9beb7aa8c Shadow map rendering optimization 4 years ago
  reduz 099dee35f4 Added GPU based cluster builder 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 4 years ago
  reduz bf77016c8a Reimplement skeletons and blend shapes 4 years ago
  Aaron Franke 5dddf4377a Rename RD texture "type" to "texture_type" 4 years ago
  Aaron Franke 19bdd01438 Rename RD uniform "type" to "uniform_type" 4 years ago
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already 4 years ago
  Juan Linietsky 53d5a252bb Revert "Replace SAO implementation with MSSAO" 4 years ago
  clayjohn 366ee46774 Replace SAO implementation with MSSAO 5 years ago
  reduz ee06a70ea6 Refactor MethodBind to use variadic templates 4 years ago
  Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination 5 years ago
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 years ago
  Juan Linietsky 1bea8e1eac New lightmapper 5 years ago
  Juan Linietsky f8ef38efed Add proper type to most public API uses of Array 5 years ago
  Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API 5 years ago
  Juan Linietsky 49d0c6a5c9 Ability to create local RenderingDevice instances. 5 years ago
  Juan Linietsky 0e1c66d9fc Implement global and per instance shader uniforms. 5 years ago
  Juan Linietsky a57dc398db Implement MSAA 5 years ago
  Juan Linietsky d81911490b Moved most of the effect code to compute. 5 years ago
  lupoDharkael 95a1400a2a Replace NULL with nullptr 5 years ago
  Juan Linietsky a6f3bc7c69 Renaming of servers for coherency. 5 years ago