Histórico de commits

Autor SHA1 Mensagem Data
  Hei ce0a74bfe2 Break batch on Compatibility when primitive texture changes. 1 semana atrás
  Lukas Tenbrink 2b36c79f7b Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 1 mês atrás
  chocola-mint 101dc9868f Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2 meses atrás
  Thaddeus Crews 94282d88f9 Core: Use `Math` namespace for constants 4 meses atrás
  Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 4 meses atrás
  kobewi 10f6c01b9c Remove ABS in favor of Math::abs 2 anos atrás
  Thaddeus Crews 729c4e9e88 Merge pull request #102905 from kleonc/render_info_fix_primitive_count_per_triangle_strip 5 meses atrás
  kleonc b3769129cb Fix 2D quad primitive missing lighting data in GLES3 renderer 5 meses atrás
  kleonc b691a997a3 Fix render info primitive count per TRIANGLE_STRIP 5 meses atrás
  Stuart Carnie 0a9cd5ede9 2D: Fix clip children and rendering artefacts 6 meses atrás
  Stuart Carnie 2510fefebd 2D: Fix rendering artefacts when using `BackBufferCopy`. 6 meses atrás
  clayjohn b8252196df Avoid leaking ninepatch state to other draw commands in GLES backend 6 meses atrás
  Yufeng Ying 33817b186f Remove unused header in drivers and modules. 7 meses atrás
  clayjohn 30801af298 Properly transform light rect and occluder rect to perform light2d culling in canvas space 7 meses atrás
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer 7 meses atrás
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 anos atrás
  clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 8 meses atrás
  clayjohn 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 9 meses atrás
  clayjohn c810ea4c1b Reduce shader permutations in the compatibility backend 1 ano atrás
  clayjohn 62516df757 Precompute projection matrices when rendering 2D shadows 9 meses atrás
  clayjohn 0305e437ff Clean up two recently introduced WebGL errors 10 meses atrás
  clayjohn d2f5c1a552 Only use backbuffer mipmaps in SCREEN_TEXTURE when generated. 11 meses atrás
  Aaron Franke 7db24a9ad5 Simplify and fix Rect2/AABB get_support function 11 meses atrás
  kleonc 1bd8372813 Fix Parallax2D repeats being not relative to its transform 11 meses atrás
  clayjohn 7eac9e855b Remove linearization of canvas modulate in GLES3 backend 1 ano atrás
  Feiyue Zhang 6f30df4b6a Linearize color if HDR 2D is on 1 ano atrás
  patwork ed5f33ef07 Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 1 ano atrás
  cosparks 6d0dca76c0 Fixes SDF Collision Enable/Disable 1 ano atrás
  Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D) 1 ano atrás
  Thaddeus Crews 3b3e2374c9 clang-tidy: Enforce `modernize-use-nullptr` 1 ano atrás