Commit History

Author SHA1 Message Date
  Dario 5a30a7e7cd Add shader baker to project exporter. 7 months ago
  Sander 6ae50cad17 RenderingDevice: introduce parameter 'mipmaps' for texture_create_from_extension() 4 months ago
  Rémi Verschelde 408d07109b Merge pull request #99551 from DarioSamo/fragment-density-map 5 months ago
  Dario 76d709be74 Implement support for fragment density maps. 9 months ago
  Thaddeus Crews 713a1ba554 Style: Standardize Obj-C `#import` syntax 7 months ago
  Thaddeus Crews 324512e11c Style: Replace header guards with `#pragma once` 7 months ago
  thimenesup 3d92f406b2 Implement Buffer Device Address for Rendering Device Vulkan and DirectX12 8 months ago
  Stuart Carnie 9fc39ae321 Metal: Use retained references; shared pixel format code 8 months ago
  Stuart Carnie 952cd796ff Metal: Support Apple4 GPUs (2017 era iOS devices) 9 months ago
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 months ago
  mrsaturnsan 376c6c0c7d Use afterMinimumDuration to correct frame pacing 9 months ago
  Stuart Carnie 3dac3887e9 Metal: Multiview support 10 months ago
  Adam Scott 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` 10 months ago
  Stuart Carnie 2ef1ef63a5 Metal: Improve startup times by using concurrent shader compilation APIs 1 year ago
  Matias N. Goldberg 364f916f3f Add debug utilities for Vulkan 1 year ago
  Stuart Carnie 2d0165574d Add Metal support for macOS (arm64) and iOS 1 year ago