История коммитов

Автор SHA1 Сообщение Дата
  Thaddeus Crews 04a2ae7ed4 Merge pull request #99119 from Fahien/fahien/raytracing-base 3 дней назад
  Antonio Caggiano 27e4f24800 raytracing: Initial Vulkan support 1 год назад
  Dario f714eaba0d Do not store SPIR-V in memory unless pipeline statistics are used. 2 недель назад
  Rémi Verschelde 0449f4bce1 Merge pull request #114657 from DarioSamo/immutable-sampler-descriptor-fix 3 недель назад
  Dario bce41d08fe Always add Vulkan descriptor count for immutable samplers to descriptor pool. 3 недель назад
  Rémi Verschelde bc6f6a6358 Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use 3 недель назад
  Rémi Verschelde 7692a3d53b Merge pull request #114313 from blueskythlikesclouds/handle-descriptor-fragmentation 1 месяц назад
  Skyth 3ef93dc19f Implement workaround for GPU driver crash on Adreno 5XX. 1 месяц назад
  Skyth 3b23931eae Create new pools when they become fragmented on Vulkan. 1 месяц назад
  Skyth 83af078761 Clear depth stencil textures on first use if the RDD requires it. 1 месяц назад
  mxtherfxcker 8a23bec158 Update re-spirv to fix multiple regressions. 1 месяц назад
  Thaddeus Crews 666bcb2056 Merge pull request #111452 from DarioSamo/re-spirv 1 месяц назад
  Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders. 1 год назад
  Skyth ba556ebe03 Implement point size emulation in the forward shader for D3D12. 3 месяцев назад
  Rémi Verschelde 1cb4ada316 Merge pull request #112994 from dsnopek/openxr-meta-foveation-eye-tracked-on-meta 2 месяцев назад
  David Snopek fce47ac456 OpenXR: Fix Vulkan validation errors and get `XR_META_foveation_eye_tracked` working on Meta Quest devices 2 месяцев назад
  Skyth 56db3aed47 Refactor rendering driver copy APIs to fix D3D12 issues. 3 месяцев назад
  Thaddeus Crews 2edc43df8e Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile 2 месяцев назад
  dhoverb 53e1ea184a Implement XR_META_foveation_eye_tracked 2 месяцев назад
  Bastiaan Olij 21ffbecfa9 Resolve depth buffer in pass if supported by driver 3 месяцев назад
  Stuart Carnie 90c0e6acca 2D: Switch to VBOs for instance data 2 месяцев назад
  Skyth 613c9fb86f Improve rendering driver fallback on Windows. 2 месяцев назад
  Stuart Carnie 230adb7511 Add Persistent Buffers 3 месяцев назад
  Stuart Carnie a281e91c5a Metal: Fix `texture_get_data` other linear formats 6 месяцев назад
  Lukas Tenbrink 1db0a60dc0 Replace `std::size` usage with `std_size` to avoid `<iterator>` include. 3 месяцев назад
  Ben Rog-Wilhelm e5ab5acd95 Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 4 месяцев назад
  Dario e137c882c0 Disable smolv and change the shader hash when SPIR-V debug info is enabled. 5 месяцев назад
  Dario b962b38e74 Check for Vulkan Memory Model support and make it a variant. 6 месяцев назад
  Stuart Carnie 5230f6c60c Apple: Use image atomic operations on supported Apple hardware 7 месяцев назад
  Dario 46277836a6 Optimize Mobile renderer by using FP16 explicitly. 8 месяцев назад