|  Lukas Tenbrink | fa0a3c9c6e
							
							Add and require `GDSOFTCLASS` for `Object` subclasses that want to cast but do not use `GDCLASS`. | 7 mesi fa | 
				
					
						|  Thaddeus Crews | 324512e11c
							
							Style: Replace header guards with `#pragma once` | 9 mesi fa | 
				
					
						|  Pedro J. Estébanez | f4d76853b9
							
							WorkerThreadPool (plus friends): Overhaul unlock allowance zones | 1 anno fa | 
				
					
						|  rune-scape | 86b23d0420
							
							GDScriptCache: Clear abandoned parser refs | 1 anno fa | 
				
					
						|  Rémi Verschelde | 1ebd12ac5f
							
							Merge pull request #92616 from rune-scape/rune-invalidate-parser-chain | 1 anno fa | 
				
					
						|  rune-scape | 7f7114c008
							
							GDScript: partially allow some functions on invalid scripts | 1 anno fa | 
				
					
						|  rune-scape | ffc0d0981b
							
							GDScript: Invalidate cached parser chain when reloading | 1 anno fa | 
				
					
						|  rune-scape | 6b88c86cec
							
							GDScript: invalidate GDScriptParserRef when reloading | 1 anno fa | 
				
					
						|  Rémi Verschelde | ee5ace10b7
							
							Merge pull request #85501 from /remove-packed-scene-cache | 1 anno fa | 
				
					
						|  George Marques | b4d0a09f15
							
							GDScript: Reintroduce binary tokenization on export | 1 anno fa | 
				
					
						|  Jordyfel | ef5dcccde7
							
							Stop caching packed scenes in GDScript cache | 1 anno fa | 
				
					
						|  Rémi Verschelde | 25b2f1780a
							
							Style: Harmonize header includes in modules | 2 anni fa | 
				
					
						|  George Marques | 0ba6048ad3
							
							Add support for static variables in GDScript | 2 anni fa | 
				
					
						|  Rémi Verschelde | d95794ec8a
							
							One Copyright Update to rule them all | 2 anni fa | 
				
					
						|  rune-scape | 2dfc6d5b69
							
							GDScript: Allow out of order member resolution | 2 anni fa | 
				
					
						|  Adam Scott | ff544df926
							
							Fix `GDScriptCache` to not remove scripts/scenes individually when clearing | 2 anni fa | 
				
					
						|  Adam Scott | 88f3045301
							
							Move GDScript uninitialization to `GDScriptLanguage::finalize()` | 2 anni fa | 
				
					
						|  Adam Scott | 69bb7e5b11
							
							Fix singleton scene cyclic loading | 2 anni fa | 
				
					
						|  Adam Scott | eb62d241c0
							
							[godot#61386] Fix autoload scenes implicit types | 2 anni fa | 
				
					
						|  Adam Scott | 5704055d30
							
							Fix cyclic references in GDScript 2.0 | 3 anni fa | 
				
					
						|  Rune | bce6f1792e
							
							GDScript compiler subclass bugfixes | 3 anni fa | 
				
					
						|  Rindbee | f1a4041f52
							
							Load/update GDScript from disk on load if cache mode is CACHE_MODE_IGNORE | 3 anni fa | 
				
					
						|  reduz | 45af29da80
							
							Add a new HashSet template | 3 anni fa | 
				
					
						|  reduz | 746dddc067
							
							Replace most uses of Map by HashMap | 3 anni fa | 
				
					
						|  Rémi Verschelde | fe52458154
							
							Update copyright statements to 2022 | 3 anni fa | 
				
					
						|  Pedro J. Estébanez | 10c9c2ccd4
							
							Avoid crash after a parsing error in GDScript | 4 anni fa | 
				
					
						|  Pedro J. Estébanez | 04688b92ff
							
							Rename Reference to RefCounted | 4 anni fa | 
				
					
						|  Rémi Verschelde | b5334d14f7
							
							Update copyright statements to 2021 | 4 anni fa | 
				
					
						|  reduz | 127458ed17
							
							Reorganized core/ directory, it was too fatty already | 5 anni fa | 
				
					
						|  George Marques | d36d7e2a1c
							
							GDScript: Use pointer instead of references in cache | 5 anni fa |