|  Aaron Franke | 9fbf5808a0
							
							Rename server "free" functions to "free_rid" to match exposed API | 4 months ago | 
				
					
						|  A Thousand Ships | f11aff3841
							
							Editor: Restructure editor code | 4 months ago | 
				
					
						|  Meowcat285 | b16b3ea383
							
							Fix buffer size calculations in lightmapper_rd.cpp to account for element sizes | 4 months ago | 
				
					
						|  Lukas Tenbrink | 2b36c79f7b
							
							Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. | 4 months ago | 
				
					
						|  passivestar | 219035c5ea
							
							Fix LightmapGI shadow leaks | 4 months ago | 
				
					
						|  BlueCube3310 | 6434c3d2c4
							
							LightmapGI: Search for shadowmask light index only after sorting the lights | 4 months ago | 
				
					
						|  Yufeng Ying | 4f4031a675
							
							Replace size() == 0 with is_empty(). | 7 months ago | 
				
					
						|  BlueCube3310 | 7ed64ebd9a
							
							Lightmapper: Expose the JNLM denoiser region size in the project settings | 8 months ago | 
				
					
						|  clayjohn | 49a004fc13
							
							Spread direct lighting calculation for LightmapGI over several submissions to avoid TDR on Windows devices | 9 months ago | 
				
					
						|  Hendrik Brucker | 054340bb6b
							
							Add a supersampling option to LightmapGI | 9 months ago | 
				
					
						|  Hendrik Brucker | 3cc5f6e346
							
							Remove leftover print in lightmapper_rd.cpp | 10 months ago | 
				
					
						|  Hendrik Brucker | a3525bc015
							
							Add transparency support for LightmapGI | 10 months ago | 
				
					
						|  BlueCube3310 | 189c8eb671
							
							Implement shadowmasks for LightmapGI | 1 year ago | 
				
					
						|  Dario | 6d5ac8f7ef
							
							Resolve load and store ops automatically for render passes for discardable textures. | 1 year ago | 
				
					
						|  Bad Sector | 5bca028e2b
							
							Add lightmap bake cancelling | 11 months ago | 
				
					
						|  BlueCube3310 | a89f4fa5a9
							
							LightmapGI: Pack L1 SH coefficients for directional lightmaps | 1 year ago | 
				
					
						|  Stuart Carnie | a7a245de92
							
							Metal: enable for betsy and lightmapper modules | 1 year ago | 
				
					
						|  Rémi Verschelde | e98aaf1caa
							
							Merge pull request #94477 from RedMser/typos-batch-1 | 1 year ago | 
				
					
						|  Rémi Verschelde | 68d188d521
							
							Merge pull request #95888 from clayjohn/Lightmap-SH-coefficients | 1 year ago | 
				
					
						|  Matias N. Goldberg | 364f916f3f
							
							Add debug utilities for Vulkan | 1 year ago | 
				
					
						|  clayjohn | f4ccba7508
							
							Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct | 1 year ago | 
				
					
						|  clayjohn | 1521e49c23
							
							Antialias direct light samples in LightmapperRD | 1 year ago | 
				
					
						|  RedMser | f9258ff928
							
							Fix typos | 1 year ago | 
				
					
						|  BlueCube3310 | 60a255a0d0
							
							Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas | 1 year ago | 
				
					
						|  BlueCube3310 | 14877d1f99
							
							Lightmapper: Ensure the atlas is big enough to fit padded UV maps | 1 year ago | 
				
					
						|  passivestar | d06bce3002
							
							Fix lightmapper seam blending | 1 year ago | 
				
					
						|  landervr | e7bd1b0673
							
							Add denoiser range property for LightmapGI | 1 year ago | 
				
					
						|  BlueCube3310 | f1b758022a
							
							LightmapGI: Fix seam blending with directional lightmaps | 1 year ago | 
				
					
						|  A Thousand Ships | 79ba22a73f
							
							Use `Vector*` component-wise `min/max/clamp` functions where applicable | 1 year ago | 
				
					
						|  Dario | 73eff10c76
							
							Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. | 1 year ago |