LuoZhihao
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
LuoZhihao
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713ed59a77
Remove unnecessary `_validate_property()` calling
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1 month ago |
Pāvels Nadtočajevs
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db0c0a9182
Fix `FOCUS_ACCESSIBILITY` grabbing focus when it is not supposed to, forward `GraphNode` key input to `GraphEdit`.
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3 months ago |
Janis Kirsteins
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815e905972
Typo fix: rename SortableVisbilityMode
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6 months ago |
Yufeng Ying
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73d85f46c9
Remove unused headers in scene.
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7 months ago |
kobewi
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02e1e6d1ec
Add visibilty mode to as_sortable_control()
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1 year ago |
kobewi
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5c28814b39
Add as_sortable_control() to unify Container checks
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1 year ago |
Hendrik Brucker
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a81561cbd9
Add GraphFrame and integrate it in VisualShader
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1 year ago |
A Thousand Ships
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79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable
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1 year ago |
A Thousand Ships
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f18aa00e85
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
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1 year ago |
Yuri Sizov
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378ab38b1f
Rename close requests to delete requests in `GraphEdit`
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1 year ago |
Yuri Sizov
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fe000277ea
Bind remaining theme properties to their respective classes
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1 year ago |
Hendrik Brucker
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5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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1 year ago |