Commit History

Author SHA1 Message Date
  A Thousand Ships af56d6e8e8 Use `SceneStringName` in more places 8 months ago
  Ainsley Su 57bc1d7574 Add duplicate animation 1 year ago
  kobewi a262d2d881 Add shorthand for using singleton string names 1 year ago
  Micky cd2032a90b Optimise Object's `get_argument_options` 1 year ago
  Micky c2f9a227f7 Add autocompletion for SpriteFrames' methods 1 year ago
  Danil Alexeev d49ac0466f Fix `SpriteFrames` data loss on 3-to-4 conversion 2 years ago
  Silc Renew 17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2 years ago
  Rémi Verschelde 798582acf0 Merge pull request #65609 from dalexeev/animated-sprite 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Danil Alexeev 0d25d8e7fc `AnimatedSprite{2D,3D}` improvements 2 years ago
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2 years ago
  Yuri Sizov 1362bc22bd Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 3 years ago
  Rémi Verschelde 4639050c64 SpriteFrames: Sort animations alphabetically 3 years ago
  reduz 746dddc067 Replace most uses of Map by HashMap 3 years ago
  Hugo Locurcio 180e5d3028 Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 4 years ago
  Hugo Locurcio c012fbc8b2 Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 3 years ago
  Lightning_A c63b18507d Use range iterators for `Map` 4 years ago
  Aaron Franke 84f720966c Use doubles for time in many other places 4 years ago
  Rémi Verschelde ac3322b0af Use const references where possible for List range iterators 4 years ago
  Aaron Franke 4e6efd1b07 Use C++ iterators for Lists in many situations 4 years ago
  Aaron Franke 8b692e8872 Add PROPERTY_USAGE_NONE and use it 4 years ago
  Aaron Franke a94cef0ea0 Move SpriteFrames to its own file in the resources folder 4 years ago